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  1. #11
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The reason we don't have a tackle box is actually quite simple: Yoshi P has said that when they add more inventory slots it is far preferable to add slots you can use for anything, rather than adding slots you can only use for one thing.
    That way the people that want the space to store tackles and lures can use it for that.
    The people that want a "crafters bag" can use the space for mats.
    People that want a "dye box" can use the space to collect their dye.
    Etc.

    He has actually been very clear on this. And this is why we got the chocobo saddle bag.
    He has said we should never expect to get new inventory slots dedicated to specific things (like a tackle box) when we could get... just... more inventory.
    (5)

  2. #12
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    Might be an unpopular opinion but if inventory is the limitation, then they will probably be better off removing bait completely and give it the same function that spearfishing uses. Just bring up a sub command to choose from depending on what you are going for. Bait, lure, heavy lure. Something like that.
    (10)

  3. #13
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Given that other MMO's competing for our time manage to implement a much more effective inventory system I see no reason why FFXIV cannot do so as well.

    I'm not particularly interested in excuses. Yes, the development team have claimed that it would be 'difficult', yet they've also said the same thing about other features as well and at this point it seems like a portion of the community itself is weaponising the phrase to stifle the game's progress.

    When increased inventory space is actively tied to extra subscription costs, I believe it is extremely healthy to raise an eyebrow when a business claims that they cannot solve an inventory shortage easily.

    There's also many items that could be translated into a currency rather than a physical item that takes up an inventory slot.
    (9)

  4. #14
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Vidu View Post
    They went on the record saying that they'd rather give us more general inventory space (for example the chocobo saddle bag) instead of inventory space thats limited to one specific type of item - that way everyone can decide what to use that space for, instead of it being limited to be only useful to fishers.

    So... your tackle box is your chocobo saddle bag.
    they did also mention at some pointt the idea of revamping the bait system so it doesnt require inventory. you buy a bait and use it and it appears permanantly in a taclke list kinla like orchestration rolls and stuff. then you just choose the one you want and go..
    (7)

  5. #15
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cyreil View Post
    Might be an unpopular opinion but if inventory is the limitation, then they will probably be better off removing bait completely and give it the same function that spearfishing uses. Just bring up a sub command to choose from depending on what you are going for. Bait, lure, heavy lure. Something like that.
    Not remove bait completely, just trim it down to like max 10 different baits instead.
    (4)

  6. #16
    Player
    Kianne's Avatar
    Join Date
    Aug 2021
    Posts
    1
    Character
    Kianne Troi
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    I love this game very much but the thing that lets it down badly is the lack of storage, storage for glammers, storage for mats ( as there is so many needed for all crafting, they need to implement the same sort as in SWTOR , one tab that stores every single mat for every single craft ) so that the lack of bagspace can be justified.. i mean having to take food ,potions, tackle, materia, non quest items,glammer crystals, glammer dispellers, and the bathroom sink the bags get full so fast, if i were to do a days worth of fishing my bags are full, you kill animals you get meats, skins , bones, horns and a partridge in a peartree to boot.. My retainers are full of mats because im trying to lvl all my skills, you get the special currency drops out of raids and dungeons to get armour and weapons which take up bag space and there are loads diff ones, There is just NOT enough space to do it all on one character.... the Glammer dresser is a poor design also.. I mean over 30 diff classes/jobs on one toon that means all the diff armours and styles and weapons skins.. and only 400 spaces to cover every slot.. an armoire that is utterly useless.. Grinding for glamors and no where to store them.. whats the point!! this is where WoW did it better with the transmogs.. once you collected an item the skin were put in to your collection list and you didnt have to keep the item .. freeing up bag space. .. This is so frustraiting , that the time you use to mine,harvest,fish, make mats such as "gold"bars, diff leathers, ect from raw mats and no where to put them.. makes this a joke ... if they wont do something to eleviate this problem , then let us have the ability to post stuff to alts so we can at least use that option,... there are to many things to do for one character without the correct tools ...
    (2)

  7. #17
    Player
    Cyreil's Avatar
    Join Date
    Mar 2016
    Posts
    358
    Character
    Zyreil'a Yeren
    World
    Balmung
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Not remove bait completely, just trim it down to like max 10 different baits instead.
    I'm not against it but we would still get new bait with every expansion. I am expecting even more bait coming with Endwalker. They already tried when they added the versatile lure.
    (1)

  8. #18
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kianne View Post
    ...
    And like 90% of our storage issues would have been resolved with a glamour log...

    The one true ultimate fight in this game is our very own inventory.
    (5)

  9. #19
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    If only there were 2 unused inventory pages for keyitems somewhere.
    They could turn those into extra inventory, or a single dedicated inventory.

    But monetizing the solution... Yeah, we know what SE decided.
    Inventory management and structure is a mess, if this is truly the cost of the armory system... I doubt it, thats the regular excuse but i bet they could do better but just won't, is a "non issue" and they always can just add more monetization for this.
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Would be a win some lose some but wonder if they could change the baits into a few different 'stat' groups, for easy example river, ocean, lake, sand, sky. Exotic, if one wanted that distinction. New materia that adds fisherman knowledge (maybe generic +5 to all bait groups, or I suppose it could be unique like deep azul fisherman's bauble- +7 river, ocean, +2 lake). Using bait takes nq generic bait, special bait can take hq (which may require gathering or whatever resource that may cause it to cost something).

    Increase your tacklebox experience fields by gathering fish, particularly good value on new fish, completing quests, etc. If you can't be bothered you can lose materia slots to bait materia which will allow you to skip the progression in a sense. To make the materia vaguely intriguing beyond progression skipping there can also be higher end baits that are more effective but normally not either easily or 'yet' attainable by regular means of experience (say cap for river is 20 in ShB, but there is a special bait that is helpful at 22, or less complicated but the stat may impact certain bait related skills, chance of bait not being consumed, perhaps increase speed fish hook, etc).

    Sort of a secondary level system. Because of the new bait system (generic bait) it would also be far easier and encouraged to run around to different areas to rank up your tacklebox. Then you'd have an experience of gaining baits while it being relatively simple to track (5ish numbers). Of course you could just have it based on level, and use a generic bait type, in which case it would be super easy (but less fun in the idea of finding baits).

    Permanent unlock on purchase of bait, using generic aetherial bait as consumable, would probably be the simplest for the player and yet maintain that exploration feeling (go to shops, quests, etc), but I think this is in essence what they were talking about avoiding and just rather add new item slots that players can use for whatever they choose to use them for.
    (5)
    Last edited by Shougun; 08-03-2021 at 05:46 AM.

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