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  1. #111
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,637
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SavageCipher View Post
    Yeah and that usually gets patched/Nerfed, it isn't the first time in an MMO that a class is OP, WoW had that problem with Paladins, and Death Knights, but again, it isn't the norm. Nor is it teaching any newcomers anything good. You go into a raid with that mentality, and you're getting kicked. Have I made huge pulls? Of course, but my point throughout this whole "peeve" has been the lack of communication, dps attempting and getting themselves or the healer killed.
    Two years and Nascent Flash has yet to be changed. Paladin can also solo dungeons with Clemency and that's been around since Heavensward. While Dark Knight can't survive solo, it's single target mitigation is so absurd, three mobs simply won't break TBN in the seven second duration. You literally aren't healing tanks pulling small. You'll spam Holy/AoW/Gravity and nothing else. In fact, Astro's strongest heal, Essential Dignity is rendered completely worthless in this scenario because it's healing potency is increased the lower its target's HP. Likewise, Benediction and Excog are equally pointless since tanks won't take enough damage. Regardless, I'm not talking about straight new players. Which is why I've specifically said higher level dungeons and Expert. Granted, you should be learning to big pull on your way to 50 because that is the standard.

    Raids are irrelevant to this discussion because those bosses can actually kill you. There's also no benefit to DPS pulling them, and in fact, most DPS prefer a proper content to do their openers. At least at 70+. Nonetheless, this "mentality" doesn't apply to raids because they function differently.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #112
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by ForteNightshade View Post
    Very rarely is that not the majority opinion in higher level dungeons. If one person in the party wants to explore and three want to get it over with, well... majority rule. In a scenario like that, you're better off running Trusts. They're literally designed for people who prefer taking their time and going at a slow pace.
    Nobody is arguing for slower runs. Just to be mindful of your teammates and communicate before running off on your own to pull because you feel things aren't going as fast as you want.
    (6)


    Gamers don't die, we just go AFK

    #ottergate

  3. #113
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    When I'm tanking I don't always pop sprint and run immediately when the dungeon starts; sometimes I'm preoccupied and need a few seconds. Same thing for in between pulls. If a DPS runs ahead to pull and decides he's going to get the group moving for me, then I'll generally just stand there and see what the Healer does. If the Healer heals the DPS and takes aggro I'll pick the mobs up to protect him, but otherwise I'll let the DPS die.

    Still, the discussion about DPS pulling isn't limited to 80 content. In low level dungeons I've had DPS pulling the mobs in optional rooms and running down dead end paths to pull. Also, in dungeons like Stone Vigil I generally won't pull absolutely everything because the wall to walls are ridiculous, and most of the healer classes have garbage kits. I choose when to stop the pull based on things like what CDs are up, how good the DPS is, how much the healer is struggling. In lower level dungeons there's actually a bit of a science to it, and DPS running ahead because they've decided I'm not done pulling yet is obnoxious, to say the least.
    (8)
    Last edited by Goji1639; 08-02-2021 at 10:31 AM.

  4. #114
    Player
    TeraRamis's Avatar
    Join Date
    Jan 2014
    Posts
    606
    Character
    Tiffah Lockhart
    World
    Balmung
    Main Class
    Dragoon Lv 82
    Slow, unaggressive tanks. It takes a certain kind of mindset to tank properly: a combination of audacity and awareness regarding group limitations. A tentative tank is someone who should be playing another job.
    (5)

  5. #115
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    You want to be the WoL and pull everything with your healer or DPS? Fine. But act like a good WoL and bring the mobs to your tank or die alone.
    (5)

  6. #116
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Very rarely is that not the majority opinion in higher level dungeons. If one person in the party wants to explore and three want to get it over with, well... majority rule. In a scenario like that, you're better off running Trusts. They're literally designed for people who prefer taking their time and going at a slow pace.
    Exactly and I always do this when a new dungeon drops. I go in with Trusts and take in the sights and go "ooooh aaaah" at all the shiny things I can't go to because the grass is too long or something, and then once I do Roulettes I just do my usual wall to wall pulls because... that's the standard and I'll be damned if I become an egotistical tank.

    Quote Originally Posted by SavageCipher View Post
    To your logic, neither does the DPS or Healer, COMMUNICATION is the important bit, not running into a mob then pulling them into a group without warning. The tank controls if he wants to aggro after someone is pulling who isn't supposed to. Sure, you can go right on ahead and aggro everything in sight...said tank doesn't have to keep taunt aura on. Lack of communication is the crux of what I'm talking about.
    I literally said party overall controls the flow, mate.
    But hey, keep that toxic attitude of "you pull, you tank." Easiest way to leave a dungeon without getting a penalty (though the risk of being reported for potentially MPKing might not be worth it).

    Quote Originally Posted by Nestama View Post
    And this right here is a toxic attitude that can be reported. Tanks DO NOT control the flow of the dungeon. The party overall does. DPS control how long you're in the dungeon (if they're good/fantastic, less time in dungeon. If they're bad/terrible... well, you know), tanks control the mobs around them and healers keep people alive (and DPS to assist in dungeon length). It's silly to say only the tank controls the flow.
    (7)
    Last edited by Nestama; 08-02-2021 at 12:18 PM. Reason: Proof reading is HARD

  7. #117
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by TeraRamis View Post
    Slow, unaggressive tanks. It takes a certain kind of mindset to tank properly: a combination of audacity and awareness regarding group limitations. A tentative tank is someone who should be playing another job.
    This is really what it comes down to. Not everyone is suited to be a tank or a healer or a dps. Push the roles that work with your personality and don't try to force yourself into being something you're not.

    If your personality doesn't permit you to tank, dps, OR heal, then I heartily recommend becoming a gold saucer main. That's where we all end up eventually, anyway.
    (5)

  8. #118
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by van_arn View Post
    This is really what it comes down to. Not everyone is suited to be a tank or a healer or a dps. Push the roles that work with your personality and don't try to force yourself into being something you're not.

    If your personality doesn't permit you to tank, dps, OR heal, then I heartily recommend becoming a gold saucer main. That's where we all end up eventually, anyway.
    It's hilarious that people on here call tanks who'd like to pull at their own discretion egotistical, yet can feel they can tell people a role isn't for them. Imagine the ego needed for that. To tell someone they're no good simply because they don't perform to your standards. "Oh no, the run took 0.2 more minutes to complete because the tank didn't pick up that last mob pack in time. They suck and need to go play in the Gold Saucer."
    (8)


    Gamers don't die, we just go AFK

    #ottergate

  9. #119
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Joven View Post
    It's hilarious that people on here call tanks who'd like to pull at their own discretion egotistical, yet can feel they can tell people a role isn't for them. Imagine the ego needed for that. To tell someone they're no good simply because they don't perform to your standards. "Oh no, the run took 0.2 more minutes to complete because the tank didn't pick up that last mob pack in time. They suck and need to go play in the Gold Saucer."
    You're missing the point. Nobody gets to play at their own discretion because anyone can be voted away.

    If the party doesn't want a slow pulling tank in Stormblood or Shadowbringers, I'm not going to leap to the tank's defense when the removal vote comes up. I'm not going to try to remove the healer that's trying to rescue them into the next pack, and I'm not going to try to remove the DPS that's helping the tank get more mobs.

    Sure, back in Heavensward or ARR I'll be a bit more forgiving-- but that vote is what matters here, not one's own personal standards or inner sense of sanctimonious faux justice.

    My own standards are pretty much rock bottom aside from what the party wants. If the party is terrible across the board and they all agree to slow pull everything always, then I just weigh the 30 minute penalty against the penalty of suffering in the party's presence. I don't care how much time I waste or gain, it's entirely a matter of if I'd rather enjoy 30 minutes without "these people" or 20 minutes with "these people." A slow pulling party that cracks jokes every pull is preferable to a drama-filled speedrun for me, at least. Heck, I'm even happy to attempt to solo bosses when I'm tanking just for giggles if the party is that bad, just to see if I can do it.

    If we'd all be happier without an individual, of course, then they need to get the boot so everyone can have a better time. Including the person clearly upset that the party wants to do things differently than they do.
    (9)
    Last edited by van_arn; 08-02-2021 at 01:40 PM.

  10. #120
    Player
    Joven's Avatar
    Join Date
    Dec 2013
    Location
    The Otter Limits
    Posts
    1,385
    Character
    Jasmine Clayworth
    World
    Spriggan
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by van_arn View Post
    You're missing the point. Nobody gets to play at their own discretion because anyone can be voted away.

    If the party doesn't want a slow pulling tank in Stormblood or Shadowbringers, I'm not going to leap to the tank's defense when the removal vote comes up. I'm not going to try to remove the healer that's trying to rescue them into the next pack, and I'm not going to try to remove the DPS that's helping the tank get more mobs.

    Sure, back in Heavensward or ARR I'll be a bit more forgiving-- but that vote is what matters here, not one's on personal standards or inner sense of sanctimonious white knighting.

    My own standards are pretty much rock bottom aside from what the party wants. If the party is terrible across the board and they all agree to slow pull everything always, then I just weigh the 30 minute penalty against the penalty of suffering in the party's presence. I don't care how much time I waste or gain, it's entirely a matter of if I'd rather enjoy 30 minutes without "these people" or 20 minutes with "these people." A slow pulling party that cracks jokes every pull is preferable to a drama-filled speedrun for me, at least. Heck, I'm even happy to attempt to solo bosses when I'm tanking just for giggles if the party is that bad, just to see if I can do it.

    If we'd all be happier without an individual, of course, then they need to get the boot so everyone can have a better time. Including the person clearly upset that the party wants to do things differently than they do.
    And you also miss the point. Pulling slow isn't playing the job wrong and doesn't mean the person sucks at playing it. Vote kicking someone just because they take a few more minutes of your time is petty. Use a few of those precious seconds to say "hey, you can pull more" and generally most people will pick up the pace.
    (9)


    Gamers don't die, we just go AFK

    #ottergate

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