It's usually not a problem as long as you stand close enough to the tank that their AoE will hit the mobs and pull them off you. It only becomes an issue with ranged mobs that don't move in close. But then the tank should be moving on top of the ranged mob to catch them in the party's AoEs anyway, so....
People who never ever check the party buffs and systematically overwrite what someone else just applied.
You know what really grinds my gears? People that think you're not healing because you're not spamming heals like Benefic and Medica 2, or because you're not pre-casting shields for every little scrap of raid wide damage in content that doesn't need it.
People that spout off like that are the same kind of people that don't realize that AST and SCH have a plethora of ogcd heals and probably holds Assize strictly for raidwides while simultaneously ignoring their Afflatus spell in favor of cure 1/Medica spam.
People that kick others for things that should not be alloud. What drives me Crazy Is SE hypocrisy. If kicking for differences of playstiles Is allowed It should be added to the options that appear when you initiate vote kicks. Since you can prove that you are kicked without valid reason, Also reporting that Is useless
Uff, i meant "can't prove". (Can't edit from phone).
Because for the majority of players, dungeons are something they want to get in and out of quickly, especially Expert. They've done these dungeons a bazillion times, few of them are remotely interesting and, in the case of tank and healer specifically, neither role feels useful unless you're pulling the whole room. In fact, healers are completely useless in Expert if you're pulling three mobs at a time. Tanks just have too much mitigation and self-healing to even take the slightest bit of damage. To put this in perspective. Warrior can entirely solo Paglth'an, the newest dungeon released. When dungeons are that non-threatening, most people don't see a reason to pull small. The only exceptions are the lower level ones due to lacking AoE skills and new players not yet realizing how much they can get away with. By 50-60, you see dungeon mobs lack teeth.
Last edited by ForteNightshade; 08-02-2021 at 01:26 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
There is nothing wrong with this as long as you bring the mobs you have aggro of back to the tank when the pull stops. Which should be done naturally anyways because you need to be in the middle of the mobs for Holy/Art of War/Collective Unconscious.
im baby
Or pull wall to wall as the game is intended and keep sprint on cd to do so….actual pro tipI'll start it off with (and this is pure protip for dps starting). Don't run ahead of the tank, even if you've done the dungeon plenty of times before...you will die, no one will heal you, and the tank is not going to follow you.
I feel like this one has stood the test of time, in all my years healing and tanking, it alwas happens. You get some gung-ho archer or lancer, run ahead and boom, dead, because they thought the team would follow them.
-Never ask for a recommendation....can't believe somebody would even....
Then you won’t have to deal with ppl thinking you’re doing to slow. Just remove the problem with the kick function if it’s really something you can’t grasp
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