By the way, this makes me think.
What is the main difference between those gears ? Aside from scouting giving Dex instead of Strength. Do they really emphasize different stats ?


By the way, this makes me think.
What is the main difference between those gears ? Aside from scouting giving Dex instead of Strength. Do they really emphasize different stats ?

When it comes to different roles, yes (only tank gear gives tenacity, only healer gear gives piety, and DPS only gives crit/DH/det) but there's no difference between melee, ranged and magical DPS gear besides the main stat (Str/Dex/Int).
Staff-wielder, such as an Adept, perhaps? Or maybe a Fencer/Duelist? Corsair?
Though, tbh, I thought Dancer was going to be a hybrid-range Scouting class before its release.
Nope, not since 1.x, where all physical classes could use Dex, albeit to varying degrees (gave Accuracy, a varying amount of effective Attack Power, Dodge/Parry/Block chance, and... Crit chance, iirc).
The only gear differences are split by Role (Tank, DPS, Healer), not Armor Class (Scouting, Striking, Maiming, Aiming, Casting).

If I'd have to choose a Scouting class, than I would have chosen the Garlean Gunblade (maybe the longer variant that Gaius uses since I think he's the only one that has a unique stance when wielding his) but it would be admittedly difficult to categorize from the Gunbreaker's Gunblade. Good alternatives could be a quarter staff wielder or even a whip user (with some whip sword variants).
Just putting my 2 cents in this coin operated opinion machine





From 2.0 until whenever they changed it... either very late HW or Stormblood release, STR still affected Parry % mitigation and DEX affected Parry as a stat. Like every 9 DEX added 3 Parry or something weird like that. I remember on DRG being able to parry for -29% physical damage for a long time hehe. This affected every class, though the option to gear for it was only in accessories, and the returns were so poor that it got cut eventually like all other vestigial things.Staff-wielder, such as an Adept, perhaps? Or maybe a Fencer/Duelist? Corsair?
Though, tbh, I thought Dancer was going to be a hybrid-range Scouting class before its release.
Nope, not since 1.x, where all physical classes could use Dex, albeit to varying degrees (gave Accuracy, a varying amount of effective Attack Power, Dodge/Parry/Block chance, and... Crit chance, iirc).
The only gear differences are split by Role (Tank, DPS, Healer), not Armor Class (Scouting, Striking, Maiming, Aiming, Casting).
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Sorry, you're correct; I misspoke. It was never worth enough to be worth taking DEX over Strength for any normally Strength-based class, but yes, they did have an effect, even if they didn't have any influence on gearing decisions outside of Piety on BLM.From 2.0 until whenever they changed it... either very late HW or Stormblood release, STR still affected Parry % mitigation and DEX affected Parry as a stat. Like every 9 DEX added 3 Parry or something weird like that. I remember on DRG being able to parry for -29% physical damage for a long time hehe. This affected every class, though the option to gear for it was only in accessories, and the returns were so poor that it got cut eventually like all other vestigial things.
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