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  1. #1
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I miss the days of Double TK, three GL stacks and 60 second Perfect Balance, but alas the damage from ShB has already been done. Though I don't agree with SE's methods of "if we can't make it work then we'll just friggin delete it," them not wasting time on GL is for the better because they utterly mishandled every attempt to expand on it.

    Now we can hope for a better implementation of Chakra, which they definitely won't screw up. And they surely won't tie anymore useless skills to the fist stances or reimplement old skills with way more limitations! This time for sure r-right guys?!
    (4)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    I miss the days of Double TK, three GL stacks and 60 second Perfect Balance, but alas the damage from ShB has already been done. Though I don't agree with SE's methods of "if we can't make it work then we'll just friggin delete it," them not wasting time on GL is for the better because they utterly mishandled every attempt to expand on it.
    I mean, if the problem was the attempted expansions onto GL (via Anatman, etc.), and the version just prior to those expansions was frequently held as the best state MNK has ever been in... couldn't they have just deleted the pointless additions and gave back the tools (e.g., 60-second PB) that they previously removed as to shoehorn those additions in? Voila. Fixed without having to delete a thing.

    More than a lack of vision, it seems like Monk over the last 2 years has suffered from a developer-perceived need to apply the sledge hammer over the chisel. 4.3's problem wasn't the double or even triple TK builds; it was how optimal play punished ping. Had they simply move the GL generation from Riddle of Wind to Wind Tackle, that'd have mostly been fixed. There were occasional issues with Tornado Kick, since it's now used rotationally, being unable to see use just before a jump? Then you remove its cooldown, which it has zero need for anyways. Incredibly simple, yet far more effective than the nerfs and dung-presented-as-diamonds additions of Shadowbringers.
    (3)
    Last edited by Shurrikhan; 08-02-2021 at 04:02 PM.