



as a note for the inclusion of "how you did" warm elite feeling post encounter stats. I played game that posted those, but they were posted for ALL the participants to see.
I was a player that worked hard, according to other people in the guild, I did everything right, they watched me, they gave suggestions I followed, and I consistently was in the bottom 3 for damage. my gear was great, I knew my combos, but I could not get out of the basement. after a bit it was frustrating as heck. so if something like that is implemented here, the afk people, wont give a damn, thats for sure. but the people trying actually hard, will generally get frustrated and leave.
if someone is gaming the system to get through, in my opinion, they arent playing anyway so kick them. as I have said many times, I dont excuse or condone or in any way excuse afk leeches. they are about the same level as players that use bots in my opinion. but not everyone that isnt up to your standards is a leech. we all have different play styles and ability when doing so. you do you. I'll continue to do what I can to kick dead weight from parties I am in, but people who are trying, I am certainly going to do what I can to help. and making the game tell someone they had a garbage run so you dont have to be reported for doing so, is just a cheap way out. besides, for anyone actually trying, I am pretty sure they know if they had a bad run already.
The standard set by developers is that as long as the content gets done. It is ok to leech. So this crying about people leeching is just silly.

Interestingly enough, going to ignore the hardware blah cause that is moot and a non issue - gonna focus on what really seems directive and the primary reason you made this comment. So, just an FYI, most (not all, but most) Disabled Persons will almost always in some manner inform their group prior of said situation long before a run is planned out. Including as well, keeping up reminders of what they are limited to and excel at - using their weakness as a strength to maximize their enjoyment while trying to be mindful of others in multiple situations to have as few situational issues as possible.
While there are a few that will abuse the notion of said claim without any credibility - it is still a very obtuse and obscure blanket statement that you simply made to gratify your own self worth by flexing that imaginary credibility over others by soapboxing for those who cry oppression (Player X and Z are leeching! Poor Me!) when in reality, it is just a simple annoyance that has an already made solutions to fix said problem. Kick said problem players, or start your own personal hand picked group of those you trust.
This thread, from they very first post to even this one here is nothing short of Anecdotal. As well everything said here should be taken with a grain of salt cause each and every personal experiences, though may similar are never the same. Even if multiple people grouped at the same time will share different tellings based on what they observed and experienced.
Solo Deaf Player doing solo deaf player things.




as a last note on this, after thinking about it, and remembering, Vindictus, the game I was in, has this system. the only difference is, you cannot boost your characters so you actually have to play the character to cap.
your %'s are posted for every dungeon to everyone. under, I think its... 5% you get no loot and minimal xp
at level cap, when I was playing, there were still your afk leeches and those that could not play their class. in my experience, which is all I have to go by, this will not fix your perceived issue. people who will leech will still leech, because, they dont care.





I mean, the simple fact of the matter is that once SE gets into a mindset that they're going to punish players for engaging with their game, then they're going to lose subs. They're not going to make a stupid business decision like that.
People also have to get this idea out of their heads that more gates in the game will make people try harder. It won't. They will just leave. Which is not something SE wants, so they're not going to make another stupid business decision like that.


Since this thread has a few Save the Queen related details in here, might as well bring up a few things.
Remember the thread I made several months back? Here is the link for it:
https://forum.square-enix.com/ffxiv/...grade-for-5.5-...
The above thread link presented a suggesting of making a certain amount of essences and/or lost actions required in the Lost Finds Cache before progressing onto the relic. Something similar to how Pyros and Hydator progressed with the respective relic steps. Well that plea fell on deaf ears. As a result, to the surprise of no one, people have no essence effects on them in Save the Queen areas, especially in Delebrum Reginae runs.
I've seen most players have Lost Actions to supplement their gameplay, though other players may need a little help understanding and/or being aware of them. Lost Actions with other players aren't too problematic overall.
What really sets other players apart from each other is how they utilize their Essences. Many would write them off for being usable in only the instance they are on. But at the end of the day, extra HP/Defense/Offense would really help clear things more efficiently.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn




SE probably thought that players would actually go out of their way to gather essences, lost actions, and the like (Valor) to not be a hindrance to their party. Unfortunately, many players would rather waste their own and other's time instead of doing so. Even if essences or lost actions were permanent (no usage limits) I suspect many would STILL not use them, and even if they were automatically applied, I bet people would go out of their way not to unlock them if they didn't have to, to complete the content.
WHM | RDM | DNC



Why would I care about the way something is 'supposed' to be when things in actuality are different?
I don't know what "problem" you're even talking about because you don't even understand what you're talking about. Where in this conversation have I said there is a problem?
The law is designed to stop other people from infringing on other's rights yet it still happens.
There's the way things are supposed to be and then there is reality.
You are not rewarded for carrying people, you are rewarded for completing the content, are you contrary to this statement? It's a yes or no question. At least be honest with yourself.
Originally Posted by Someone
Originally Posted by Someone 2





Well I mean, can you blame them? They don't want to be there in the first place. The devs decided to ignore the complaints against Eureka and tie the relic to Bozja. They just first did a ( rather underhanded all said) step that didn't require Bozja at all, then switcherroo'd everyone. I have friends who hate and resent every second they have to engage with Bozja, but they do it for the relic. They are not going to spend a second longer in that place than they need to for relic progression. SE created this monster by ignoring feedback. If they want to help, then they should have relic quests reward these items that can be used in the instances and have them auto-trigger when going in, or something along those lines. Could be special versions that are key items, just to get through things. For instances that have to be run multiple times, make it a repeatable quest.
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