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  1. #1
    Player
    AnPo's Avatar
    Join Date
    Aug 2014
    Posts
    56
    Character
    Anpo Defender
    World
    Phantom
    Main Class
    Gladiator Lv 90
    This will kill housing even more, because rich players will monopolise and sell plots with huge overprice
    (7)

  2. #2
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AnPo View Post
    This will kill housing even more, because rich players will monopolise and sell plots with huge overprice
    An easy solution to that is limit sale price to what the base price of the plot was (either fully devalued, or starting value).
    (3)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  3. #3
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AnPo View Post
    This will kill housing even more, because rich players will monopolise and sell plots with huge overprice
    It's not like things are much better now; if anything, it's even MORE shady, because the "work-around" players have come up with is "buying/selling Free Companies (with house)".

    The fact is, this is an MMO, players are ALWAYS going to want things like this. If someone doesn't log into their house for a while, their house would still go up for sale as normal; at least this way, houses could still trade hands, even if house-owners are still active players. And the truth is, gil SHOULD have value, and if you REALLY want a particular house, and you're willing to work hard to acquire it, you at least have the opportunity to OFFER gil for the place.

    In doing so, like I said, I'd also make it a pretty significant gold-sink, to hopefully remove some of the disparity between "rich players" and "poor players".

    If anything, the current system is more harmful to players, because you really have little to no agency in whether or not you can acquire a house; you have to rely on other players simply QUITTING or NOT CARING about their house. With a Broker NPC, you at least have another avenue available to you, which is trying to wheel-and-deal until you get enough gil to get your first place!

    Of course, in doing so, I would probably make tighter restrictions towards buying a house. Eliminate "Free Company houses" altogether (I know for a fact, many players are able to own two houses because they have a Personal AND a Free Company house), I would limit it to owning a single house per account (instead of per server or data center), and maybe you can only buy or sell a house once per 30/60/90 days. I would probably be a little more lax on players who "Trade" or "Exchange" their plots, since they're not having an impact on the market at all, they're simply exchanging gil for locations they prefer. And maybe the account has to be 90 days or older to qualify to purchase a house, AND purchase the current expansion, just to avoid the potential of exploiting free accounts.
    (0)