
Originally Posted by
Ralph2449
Coming from WoW i still believe FF14 is the better game overall, great story, great graphics, great IMMERSION, great animations, pretty fun dps gameplay but I finally found a design area that is lacking in comparison to WoW. (And doesnt have obvious disadvantages, such as you can complain about the lack of gameplay customization in FF14 but WoW by having customization has lead to an extremely toxic and degenerate metaslaving community so it makes sense they dont want to allow customization since they know metaslaves would ruin it)
The issue I found in FF14 DPS jobs is the serious lack of utility, yeah you might have 30 skills but 25 of them are mostly within your dps gameplay, which gameplay is definitely more involved than the very limited dps gameplay in WoW but that leaves very little space for single players to control situations with their utility, not only that but things like second wind are really weak and extremely limited so they wont make as big of a difference such as a huge defensive or a huge self heal, and the fact that each dps job has very very few utility skills in comparison.
Some examples to show what I mean by utility because I also include personal defensives and major self heals
-Venthyr mm hunter and I had: aoe root, threat redirection, 6s immunity, 20% DR for 6s, personal heal cd 30%+15% dot, single target slow, aoe trap slow, single target 60s cc, speed boost cd, enrage dispel, short range jump covenant ability, stealth detect flare and obviously interrupt.
-Necrolord shadow priest: Detect radius reduction, 4s silence, personal HP boost by 25% that also heals that amount+10%, CC undead, Covenant 40% shield on 2 min cd with 3s cast time, small absorb shield with low cd, mass magic dispel, magic dispel from enemies, disease dispel, aoe fear around you, threat removal from yourself, grip friendly, talented targeted stun, heal cd that heals based on damage
These are both DPS specs focused on dps, not some buffer type job like bard, more importantly most of their abilities are not about buffing others' dps, its about personal utility very often, yet each has more than 10 utility abilities that can be used to change how you do things in game, from solo content like Torghast to high m+ pushing past 15s.
Not only that but those make you often less reliant on others, dispelling yourself is far better than waiting for the healer to remember to do it and big self heal cds are extremely useful in cases like getting hit by a mechanic or the healer not being able to handle with the unavoidable aoe damage, things like defensives also become extremely valuable during high burst moments that allow healers more room to breathe, thinks like threat drop/redirection/speed boosts can even allow for some amount of kiting of bosses if the tank dies giving people enough time to brez the tank or others. You can do some crazy pulls thanks to aoe stuns, roots, slows that couldnt happen without all that combination of utility in often even a single job, this gives a lot of control to the a single dps player to affect an encounter and I am not even going to go into heavily coordinated groups, you can imagine what can happen since that utility allows you to do content far higher than what you would mathematically be able to do if all that utility as not available.
Meanwhile in FF14 you are quite literally at the mercy of tanks and healers because the only thing you have control over is dps, the design feels a little too choreographed not allowing much room for thought and change (Though thought is not something metaslaves care about since they just do what guides tell them blindly)
Ironically FF14 is the better game for metaslaves and the types who focus on dps and nothing else cuz losing gcd to utility is a """dps loss""" lmao