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  1. #11
    Player
    PondHollow's Avatar
    Join Date
    Mar 2016
    Posts
    313
    Character
    Pond Hollow
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Imora View Post
    Full on offensive healer would become mandatory, much like disc priests and holy paladins are in WoW.

    They're taken because they put out good healing AND damage to beat enrage timers in cutting edge guilds.

    I'd rather not see that here.
    It would be a good thing precisely because the non-dps healers would effectively deleted, and hopefully then reworked to become full dps healers.

    Scholar used to have an easy-but-not-too-boring rotation up through Heavensward, typically around 7 buttons in single target fights, which was whittled away in Stormblood and then yanked out altogether in Shadowbringers, for an up to 3 button rotation now in single target fights. As the healers have gradually become more boring, there are more people now who don't DPS at all, because that is what the developers are encouraging, and I can't blame the players.

    A significant challenge fully offensive healer design would face is a large amount of untargetable-boss periods where it's expected that you heal or shield up.
    (4)

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,171
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Healing through damage can work because white mages do that with Assize and astrologians do it with Earthly Star.

    Because the fights are mostly scripted and the incoming damage isn't usually constant, it makes more sense that you are dealing damage all of the time and just weave in your heals when there is some scripted damage.
    (0)

  3. #13
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PondHollow View Post
    It would be a good thing precisely because the non-dps healers would effectively deleted, and hopefully then reworked to become full dps healers.

    Scholar used to have an easy-but-not-too-boring rotation up through Heavensward, typically around 7 buttons in single target fights, which was whittled away in Stormblood and then yanked out altogether in Shadowbringers, for an up to 3 button rotation now in single target fights. As the healers have gradually become more boring, there are more people now who don't DPS at all, because that is what the developers are encouraging, and I can't blame the players.

    A significant challenge fully offensive healer design would face is a large amount of untargetable-boss periods where it's expected that you heal or shield up.
    Not everyone wants to play a dps healer.

    I know I kinda like healing with a side of DPS, not a green mage.
    (4)

  4. #14
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Imora View Post
    Not everyone wants to play a dps healer.

    I know I kinda like healing with a side of DPS, not a green mage.
    This is a fair enough view, the issue is that the game just doesn't support this mentality unless you're spending large swathes of time stood doing nothing. Our kits are too healing heavy vs basically anything outside of Ultimate prog.

    IMHO the solution here isn't just more of a DPS focus within healer kits, but rather a split of selfish dps healers vs buffing/debuffing healers that are effectively just dropping their potency on someone else.

    Again, literally anything is better than sitting there pressing the same single button over and over again for 30 seconds at a time. That is not remotely compelling gameplay by any stretch of the word.
    (5)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #15
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    problem with dps healers is then you have people using them for the queue times and not because they can actually heal properly.

    unfortunately, there isnt much of a happy medium
    (1)

  6. #16
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Sounds like WoW classic facemelt0r aka shadow priest. The problem is such class should never be capable to be a full healer because it will be a replacement for other healers and other dps.


    Cheers
    (2)

  7. #17
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Here's an idea
    Remove healers completely and rework jobs so they have their own way to mitigate damage / heal.
    Big brain time
    (1)

  8. #18
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Endariel View Post
    Here's an idea
    Remove healers completely and rework jobs so they have their own way to mitigate damage / heal.
    Big brain time
    hmmm, so remove my mains...

    yeah, I would have to disagree with that just a little bit.
    (2)

  9. #19
    Player
    Nothv13's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Einulfr Nothson
    World
    Cactuar
    Main Class
    Lancer Lv 88
    Quote Originally Posted by Sebazy View Post
    Warhammer Online's Warrior priest is the one that I bring up when this kind of discussion arrises. Using melee attacks to generate charges for it's OGCD/Insta toolkit whilst also having basic but time inefficient heals to fall back onto when needed as well. It'd be something that would be simpler to tune than purely generating healing auras through DPS.

    At this point in time I'm honestly fine with SE trying absolutely anything vaguely bold and fresh with healers though. I really don't care what it is. A move towards buffing, debuffing, disc priest style healing auras, utility through dps. I just want SE's devs to try something so I'm not facing another expansion with a nigh 10 to 1 ratio of Glare vs anything else even in Savage content.

    The current state of healer gameplay is laughable at best. Can you imagine the uproar if a new DPS job got added that pressed 1 button 200+ times in a Savage encounter with the second place ability coming in at under 30 presses?
    The warrior priest style is the only way I could see it working and not straight breaking the current healers (I was originally hoping this is what the Dancer would have been before it was made a DPS). Though it wouldn't really fit with what the OP wants as you still had to target party and enemies and couldn't just zone straight into just bashing the baddie.
    (0)

  10. #20
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Omedon View Post
    Could a "fully offensive healer" work in FFXIV?
    Yoshi-P said that healers don't have to dps, and since people were bothering those who didn't want to dps, well, they only have a dot, a monocible spell and an aoe.

    Meditated on that.
    (1)

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