
Originally Posted by
Omedon
Hi, this post is coming from a healing-averse player who has played many MMOs and only enjoyed healing in one narrow moment of the MMO space: When the idea of "a healer that heals through dealing damage" was novel, accepted in a few games, and hadn't had all the fun beaten out of it by WoW overthinking its endgame.
To heal, I really only need one condition to be met.
I either need to be focusing 99% on party members and not dealing damage, or I need to be blasting the enemies with the damage dealt then passively radiating into healing that hits the party.
What I won't do is switch back and forth, constantly, between targeting enemies and targeting the players. Maybe that means I never try a healing job in FFXIV. If so, I accept that.
For a time, chloromancer in RIFT and Discipline priest in WoW generally worked through the "healing through damage" way. As I understand it, chloromancer never changed, and WoW again overthought its endgame and needed a "high skill floor healer" (that then wiped learning parties constantly), and turned discipline healing into that.
Early in MMOs, when my lasting impressions and expectations were formed, I was a healer when healers just healed, and the social compact was everything the party did well just made the healer less stressed out, so the healer would treat the party well and vice versa.
Then healers wanted "challenge," and here we are today with white mages DPSing and discipline priests needing to constantly swap between enemies and allies.
So I know there isn't a healer in FFXIV that isn't expected to deal damage, and that's fine, I can always just... never heal in FFXIV.
But man, wouldn't it be cool if we got a choloromancer-like job? Have we heard anything about the new job in this direction? Would this even work in FFXIV? The damage doesn't have to be DPS job level, but I mean... healing through damage is a solid gimmick that I miss!