Page 8 of 52 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 516
  1. #71
    Player
    TurntReynolds's Avatar
    Join Date
    Sep 2019
    Posts
    6
    Character
    Atlas Thorne
    World
    Marilith
    Main Class
    Gunbreaker Lv 90
    new limited job, something like beast tamer or puppet master
    (4)

  2. #72
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Many things I agree has been posted already so I will up vote them and say this instead:

    I want to be able to get old pvp feast rewards, I'm ok with the current season exclusivity to 100 players for a season or 2 but when a season has pass 1-2 new seasons they should allow to players get older rewards somehow, they can be expensive, they could take a lot of time but they need to be accessible, it's absurd how not only they are limited by numbers but for time too specially considering the mafia around feast.
    (6)

  3. #73
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DinahDemiurge View Post
    My biggest wish is higher skill ceiling gameplay with skill based gatekeeping for endgame stuff, thus incentivizing players to improve in order to experience the entire story. This would create moments of accomplishment and pride similar to 2.x coils, and has yet to be matched. I know this won't happen, but I wish it did. Runner up would be savage raids that actually had a big map and checkpoints, maybe dynamic encounters between bosses. Not just trash, but interesting team focused puzzles or something. Third runner up would be in-game help for newbies. Example maybe the game notices the tank body pulled so a moogle pops up that says "maybe try tomahawk, kupo!" What's yours?
    To have all healing spells turned into ogcds and healers be given a proper rotation.
    (3)

  4. #74
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,559
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roeshel View Post
    To have all healing spells turned into ogcds and healers be given a proper rotation.
    When you force healers into rotations then there will be no difference playing a healer or a dps. I don't think this would improve the game at all.


    Cheers
    (4)

  5. #75
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Larirawiel View Post
    When you force healers into rotations then there will be no difference playing a healer or a dps. I don't think this would improve the game at all.


    Cheers
    Force? We are already forced into spamming two buttons on GCD to clear raids.

    If you are talking about dungeons then you are wrong. DPS and tanks don't need to do their rotation correctly to clear them. Lazy healers can keep being lazy and only use their ogcds heals. No one is forced there and raiding becomes more fun, everyone is happy.
    (13)
    Last edited by Roeshel; 07-23-2021 at 09:21 PM.

  6. #76
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    I don't play healers so take what I have to say about it with grain of salt. Coming from a dps player.


    What would make healer cool to me, is each healer has a style that players could enjoy.

    A range healer who is encourage not to dps, but the heals give bonus to party members to make up for it. Party members lose bonus if you dps. This for the typical players who want to sit back and heal.
    A dps healer, that has a damage rotation and it heals the party members. For the dpsers like me who want to support and dps at same time.
    Ast being a mix of the two. Depending on what card they pull. They have to change gameplay style up.


    I mean like I said that seems neat, but prob hard to balance and people who like healer would prob think Im out of my mind.
    (0)

  7. #77
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,559
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roeshel View Post
    Force? We are already forced into spamming two buttons on GCD to clear raids.
    Yes, and this is already not a good class/job design IMHO. But forcing the healers from a two-button-rotation into a more-than-two-button-rotation is not really an impovement, IMHO. They will become basically a dps job. The same happened to tanks. A tank is a dps job with more aggro generation.


    Cheers
    (1)

  8. #78
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Larirawiel View Post
    Yes, and this is already not a good class/job design IMHO. But forcing the healers from a two-button-rotation into a more-than-two-button-rotation is not really an impovement, IMHO. They will become basically a dps job. The same happened to tanks. A tank is a dps job with more aggro generation.


    Cheers
    How is it not an improvement? As it is they’re already dps jobs, the green dps isn’t even a meme at this point. You barely heal in content as it is. At least giving them a dps rotation would be rewarding. It’s the unfortunate circumstances of them giving in to the dps meta and having everything revolve around dps dps dps. It became apparent when they said they’ll always release a dps every expansion. That seems to be all they care about and then they just simplify tanks and healers because they can’t be bothered to actually address them.
    (8)

  9. #79
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Larirawiel View Post
    Yes, and this is already not a good class/job design IMHO. But forcing the healers from a two-button-rotation into a more-than-two-button-rotation is not really an impovement, IMHO. They will become basically a dps job. The same happened to tanks. A tank is a dps job with more aggro generation.

    Cheers

    Sigh, again the discussion derailing to healing problems.
    Everyone in this game is a dps with a gimmick because the encounters are designed as such.
    If you want healers to only heal, then make encounters do deal significantly more damage every second (Like soft enrages in savages)
    Because now you just throw an ogcd heal every 15 secs or and come back to spamming 2111112111121111211121111
    (15)

  10. #80
    Player
    Vuxra's Avatar
    Join Date
    Jul 2021
    Posts
    4
    Character
    Vuxra The-undying
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Instanced housing, with no lottery or placard clicking stamina contests.
    (3)

Page 8 of 52 FirstFirst ... 6 7 8 9 10 18 ... LastLast