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  1. #21
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    The actual problem Feast (and PvP as a whole) has had for a long time is insufficient queuing population. Many of the flaws in the current system is due to lacking a critical mass of pvpers. When you only have about 150 pvpers per datacenter competing to be ranked with at most 10 queuing at a time, you end up with a situation where pvpers can compete for a few weeks until they get a decently high place and then they would stop queuing and would stay a ranker until the season is over. Win trading is also only possible due to the limit queuing population: Win trading is only possible if you can insure that you can be matched up with the same party.

    If the total population per datacenter competing for rankings in the Feast each season was 300 or more, pvpers would be forced to nearly constantly pvp in order to maintain their position in the ranking, and if the constant queuing population was at least 30 pvpers win trading would not be viable.

    Hopefully the influx of new players will increase the pvp population enough that the current season will be more enjoyable and fair to those who don't try to game the system.
    It isn't the lack of People interested in PvP which is a problem in that mode. It is the way how it is designed and how rewarding it is which RESULTS into people not being interested into it, simply because they consider it to be not worth the hassle to go trough just for some outdated glamour or archievements.

    Back on the matter of Feast, personally, i see nothing wrong with the way how it works by itself. The biggest issue is how the JOBS work in PvP in general which turns it into this mess of a game. Jobs in PvP have way too few abilities in general and the few we do have, are just PvE skills and HP potions that stall for time. Jobs in this Game are far too similar from one another in order to be fun in PvP.

    If Squeenix truly wishes to save this mode at some point, they better start by reworking all the Jobs (in pvp) from the Ground up.
    (1)

  2. #22
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anhra View Post
    It isn't the lack of People interested in PvP which is a problem in that mode. It is the way how it is designed and how rewarding it is which RESULTS into people not being interested into it, simply because they consider it to be not worth the hassle to go trough just for some outdated glamour or archievements.

    Back on the matter of Feast, personally, i see nothing wrong with the way how it works by itself. The biggest issue is how the JOBS work in PvP in general which turns it into this mess of a game. Jobs in PvP have way too few abilities in general and the few we do have, are just PvE skills and HP potions that stall for time. Jobs in this Game are far too similar from one another in order to be fun in PvP.

    If Squeenix truly wishes to save this mode at some point, they better start by reworking all the Jobs (in pvp) from the Ground up.
    Yeah, some of the rewards are pretty cool though. I just can't get myself to actually do it, at least not often. The only time I really did it was during the Garo event, and that was out of FOMO. I hope with how this game has been growing, SE will think about investing more into PvP, and an overhaul.
    (2)
    WHM | RDM | DNC

  3. #23
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    The jobs look pretty unique in PvP to me. Paladins get to use Hallowed Ground and ranged spells. Dark Knights get to use their edge attacks that reduce the outgoing potency of the enemy. Summoners get to use DoTs. To me these things are different and also resemble a lot of the level 80 actions these jobs have.
    (0)

  4. #24
    Player
    Ashpd's Avatar
    Join Date
    Dec 2016
    Posts
    132
    Character
    Sky Ash
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Anhra View Post
    It isn't the lack of People interested in PvP which is a problem in that mode. It is the way how it is designed and how rewarding it is which RESULTS into people not being interested into it, simply because they consider it to be not worth the hassle to go trough just for some outdated glamour or archievements.

    Back on the matter of Feast, personally, i see nothing wrong with the way how it works by itself. The biggest issue is how the JOBS work in PvP in general which turns it into this mess of a game. Jobs in PvP have way too few abilities in general and the few we do have, are just PvE skills and HP potions that stall for time. Jobs in this Game are far too similar from one another in order to be fun in PvP.

    If Squeenix truly wishes to save this mode at some point, they better start by reworking all the Jobs (in pvp) from the Ground up.
    Well, someone didn't play Feast. Jobs in pvp not similar at all. If you gonna play on all Melee similar, you gonna lose every game
    (0)

  5. #25
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashpd View Post
    Well, someone didn't play Feast. Jobs in pvp not similar at all. If you gonna play on all Melee similar, you gonna lose every game
    Alright, i guess ill bite, despite you not even being able to provide examples of why i am wrong.

    If you look closer on both the performance of each job in their designated role, as well as how each type of Skills are distributed, you are going to see alot of similarities.

    First of all, allow me to remind everyone here that the total count of abilities in PvP, is fairly low compared to PvE (arround 16-18 abilities on average, including limitbreak, potions/sprint, as well as the 2 selectable pvp actions). That's even less to work with compared to PvE WAR who has 23 abilities without role actions to work with (upgrades not included).

    Now then, if we have a gander at the things at hand, we notice easily that MOST of the damaging abilities, from all jobs, mind you, are just raw damaging abilities that either:
    -trigger under specific conditions (which just leads to a stronger raw dmg ability)
    -build up Gauge
    -uses Ressources

    Next, the few abilities that are left (which arent many) are also fairly simple in nature which serve a similar pupose within the classes of their designated role, examples are:
    - Tank damage mitigation is more or less the same, you just overwhelm your opponent with big numbers of defense values that may include self healing capabilities in one form or another
    - Every Healer has one (1) Dot that inconveniences both your enemies as well as your MP Bar in the form or either dealing more damage, reducing damage or/and reducing healing
    - every caster has only one (1) CC effect, two of those are small AoE on Target
    - PvP Actions
    - the stupid Medical Kit that only stalls for time
    - physical ranged dps have literally the same CC skills (with only MCH gaving the superior knockback ability)
    - "deals more damage the more/less HP the target has"
    - single target sleep for every Healer

    Noticed anything interesting after reading all of this?
    (1)

  6. #26
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    3 Medical Kit makes fight a snore fest although I am not fan of the burst game tactic since it basically sums up on ganging up a specific target and being absolutely persistent to it.

    But also comes with the jobs too, they don't feel responsive and the damage comes a second or 2 late after button pressed so that is awful
    (1)

  7. #27
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,199
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Theodric View Post
    I've yet to see more than two queues pop since the season began.
    Why are you trolling? If you want matches just queue up.

    Quote Originally Posted by SturmChurro View Post
    I'd say that's quite average. You are lucky to get 50% win rate in ANY PvP or even PvP games with pugs. That's just how it is.
    50% winrate means Diamond Tier, probably top100, just btw.
    (1)

  8. #28
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,979
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    So it's the good old "because tanks mitigate, they are all the same" argument that is used for pve as well, yet the way that they mitigate is all different and retains a lot of how they play in pve and there is more to tanks than just mitigating.

    Across the roles we have stuns, silences, sleeps, AoE, gap closers, pulls, knockbacks and damage buffs. I find all of these interesting and they get used in interesting ways to defeat eachother.

    Tanks have multiple combos and not all of them have to be used in practice. A dark knight can use Delirium or Souleater and a paladin can use Royal Authority, Requiescat or Atonement. You don't get to use all of them a lot of the time so it allows for a lot of variety.
    (0)

  9. #29
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    lol the majority of the people complaining about the Feast in here clearly have no idea how to play PvP in this game. If you think that all jobs play the same in PvP and don’t understand the usefulness of the potions, then it’s no wonder you think that the mode needs an overhaul. Just to provide an example, even among the tanks which you think are the “same,” DRK is much worse than the other tanks in the Feast and so a lot of people avoid it. Among casters, if you don’t pick up and consistently use Addle to mitigate bursts, people will think that you’re trolling once you get into the higher ranks. I could go on and on, but comments like the above pretty much confirm to me that the problem isn’t with the Feast but is rather with players who are too lazy to properly learn the important differences and nuances in the mode and just declare it as bad when the real reason that they don’t do better is because of them. They like Frontlines because (as I mentioned previously) the outcome is much more RNG-dependent and you can get carried even if you individually are bad at PvP, which makes this mode seem much more “fun” for many casuals. The Feast is not a mode for casuals lol - it’s a mode for people who actually enjoy competitive PvP content.
    (4)

  10. #30
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anhra View Post
    Noticed anything interesting after reading all of this?
    More than PvE, at least, because PvP naturally open a lot of things that don't exist in FFXIV PvE, where monsters are just static big bag of HP with fixed script, no crowd-control and no heal. In PvP, opponents react to what you do.
    And the consequence is that resource management actually exist in PvP (if you don't read what the opponent do, you waste resource attacking a target with defence bonus, for example, and then you can't burst when you should)
    And also position, obviously. Avoiding AoE in PvE isn't position management.

    There are less skills, but they're nearly all pertinent. "More skills" isn't magically better. I wouldn't be surprised if they actually wanted to reduce the number of PvE skills further, but they know they can't handle the communication. So they just keep the illusion with negligible differences.

    Quote Originally Posted by Jettinson View Post
    3 Medical Kit makes fight a snore fest although I am not fan of the burst game tactic since it basically sums up on ganging up a specific target and being absolutely persistent to it.

    But also comes with the jobs too, they don't feel responsive and the damage comes a second or 2 late after button pressed so that is awful
    "Burst" is not about "being absolutely persistent to it" (this is more "pressure"). A perfect burst kills a target before the opponent can do anything about it, so it's about finding the right moment to attack (what I've told above, adapting to what the opponent do). Feint and surprise switch are also valid tactic, for the more skilled players.

    The delay between the start of an animation and the damage dealt at the moment of impact also exist in PvE, it's just it's unimportant so we tend to forget it. In PvP, knowing which skills have effect in 0.5s, 1s or 1.5s is important to burst (and maybe it shouldn't, that's an open question. For example, monk doing the right skills in the right order, the damage of 3-4 skills can happen nearly at the same moment. I wouldn't be surprised if FFXIV devs aren't even conscious of this as a parameter for job balance)
    (0)
    Last edited by Genz; 07-23-2021 at 09:28 PM.

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