I see it used WAY more appropriately than I have ever seen it used to troll.
I wouldn't mind seeing it more available.




I see it used WAY more appropriately than I have ever seen it used to troll.
I wouldn't mind seeing it more available.
http://king.canadane.com
The only time I take issue with rescue is when I'm already in a safe spot and someone rescues me into a whole mess of aoes then claims they were trying to help me.
Does it happen often? No, not really. But when it does, dear God am I tilted for the rest of the run.
I think rescue should apply cover to the healer that used it if they misuse it then they die
this will add extra utiltiy to rescue so a healer can sacrifice some of their health to save a low healthed DPS and even punish trolls or poor rescue timings
I'd limit that, personally. While it can be nice to health-trade, if we go from mitigating certain death --> two steps away from safety (which the Rescued party member, in their befuddlement, still might not take) to certain death --> two steps more or else your (last) healer dies... the reward is no longer worth the risk in many cases.
While it would be nice to have rescue on a lower cd, Rescue's main problem is the delay.
There's actually a lot more delays than people think when using rescue - besides rescue's delay, there's also the delay of other players moving to the safe zone. if you notice, sometimes a player might have been hit by the AoE on your side, but the damage doesn't actually go through - there's a slight delay when moving to the safe zone before it registers to our screens. However, on the targeted' players end, they have moved into the safe zone a while back before the damage even went through.
To use rescue properly, you have to take into account of this delay as well as rescue's natural delay of halting the targeted' character and then the delay when pulling/sliding across the safe zone, so the delay is 3 parts slower than intended. In most cases, if the target for rescue wasn't going to make it to the safe zone by the time you even hit rescue, they were probably going to get hit anyway so it's not even the healer's fault they rescued. However, if the target for rescue was already near a safe zone when the attack is about to hit, it's a gamble whether you would think they would move to the safe zone in time, or whether the target needs to be rescued. Generally, it's better to assume they'll make it in time if you account for the animation delay on characters when moving to safe zones. If they don't, then oh well.
At least you don't get yelled at for trying and then killing them, right?
Last edited by AnotherPerson; 07-23-2021 at 08:19 PM.
Some mechs though are easy to know when to use it. Mt fav is ruby princess when new players get hit by seduce. usually I then get to save them from corolis kick if timed well. pretty easy com there to boot heh but if its more than one oof decision making.
Oh yeah, I agree. You can pull them to safety using Rescue since you can definitely guarantee they won't be able to save themselves in time and pull them right before the kick resolves. It's definitely a great place to rescue for sure.
I think the Shinryu phase transition is one of the best moments to rescue, but it that has to be done quickly since the healer have to immediately locate the safe spot, sprint to the safe spot, then see if anyone needs a rescue and make sure rescue's delay will finish pulling them before the mechanic finishes. At the same time, it's possible to screw them over due to the attack's knockback while being pulled to safety and kill them instead since the healer would be rescuing them closer to the edge and the knockback distance would yeet them off the edge after.




I rescued a tank in Cloud Deck Extreme from the push in dog phase and effectively did a gap closer for him and I can't say I have ever felt more proud, although he promptly died to the next knockback and ruined my high. A shorter cooldown might have let me save him twice. Ninjas can teleport wvery twenty seconds, tanks have gap closers, and BLM flies around a stage like they own a magicked broom. When are healers gonna get real movement skills outside of just Rescuing each other?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




