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  1. #1
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Quote Originally Posted by Bacent View Post
    The bunny fates only exist for treasure hunting. Some items can only be obtained that way (Triple triad card, the eye items in order to get gold in one fate to get the optical hat item, ect). These are also just normal fates that spawn again and again and are not NM fates.

    Louhi depends on when he spawned last, and if you pre-farmed a specific mob enough to actually get him to spawn (The mob ONLY shows up at night, so if you're gonna try to farm Louhi you need to ignore other fates to make the most of your time). Same for the other big ones from what I remember. It's why there's eureka trackers that people can look up/share with others to keep track of what has/n't popped, when it did pop, when it'll be up again, and so on.

    If something BIG doesn't spawn, that just means the timers/RNG didn't like the group there and maybe future people in that instance will get it instead.
    I'm aware of all that, I'm one of the people that runs the trackers and lead trains when I spawn into an instance. But this is my frustration, being unable to organize a map sometimes because they're off believing in fairytails and insisting they need to run half an NM train before they even attempt Cassie. Yet if we did it that way, we'd likely start her too late in the window. The bunny fates might not be NMs, but I fail to see how the system doesn't see them as fates all the same as the NMs that spawn. Wasn't there a rule, something like only a maximum of 5 fates can be active in a map at one time?
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  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dreamsoap View Post
    Wasn't there a rule, something like only a maximum of 5 fates can be active in a map at one time?
    I was under the impression it was more "you're not likely to be able to spawn more than 5 for logistical reasons" than there is a hard cap.
    Have people tried to spawn more than 5 at once?
    (1)