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Thread: Surplus

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  1. #1
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Yeah it's a long overdue change. Maybe not ACTUALLY making it all all-job equippable, since that confuses the leveling process of gearing a lot, but a common suggestion and indeed the way that FF11 did it is that if you have a job that can equip a piece of gear, then you were fully free to use that as 'glamour' in that game on any job you like.

    Anyone with a Dragoon at 80 should freely be able to glamour any piece of Dragoon equipment in the game (sans weapon obviously) to any other class at their leisure, and so on and so forth for every job.
    (2)

  2. #2
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    546
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aurida View Post
    Yeah it's a long overdue change. Maybe not ACTUALLY making it all all-job equippable, since that confuses the leveling process of gearing a lot, but a common suggestion and indeed the way that FF11 did it is that if you have a job that can equip a piece of gear, then you were fully free to use that as 'glamour' in that game on any job you like.

    Anyone with a Dragoon at 80 should freely be able to glamour any piece of Dragoon equipment in the game (sans weapon obviously) to any other class at their leisure, and so on and so forth for every job.
    Not a bad idea to have it locked behind your lvl but I was saying have it be behind craft and make is a lvl 1 item like the sky pirate gear but to have the ability to craft it obviously you would need the lvl corresponding to the gears actual lvl

    My reasoning is that it gives crafters a lot to do not saying they don't have a lot just more freedom during each lvl, as well as pull some more people into it to chase glam ever more, and it wouldn't force devs to make new models just adjust stats and turn it into a new item same look

    Quote Originally Posted by Jojoya View Post
    If you're referring to role gear, I'm on board with the idea. There's already a significant amount of overlap in armor design for the role sets, not to mention the more generic glamours that you mention.

    If you're referring to artifact gear, I disagree. Each class/job should have something unique to its identity.
    See I knew this would pop up with the whole artifact gear but I couldn't post fast enough to end it.

    No I have some sense here. I think artifact gear and weapons are the definition of a class and they are just for that class and should stay that way. Plus if they did this idea in a metaphoric sort of speak, it would make achieving them all the more special.
    So no I don't want artifact gear to be in that category, this was for more of the dungeon, raid, and crafting gear group. Things that unique should stay that way.
    (1)
    Free the Glam!, Duel Pistols (Gunner)?

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vatom View Post
    See I knew this would pop up with the whole artifact gear but I couldn't post fast enough to end it.

    No I have some sense here. I think artifact gear and weapons are the definition of a class and they are just for that class and should stay that way. Plus if they did this idea in a metaphoric sort of speak, it would make achieving them all the more special.
    So no I don't want artifact gear to be in that category, this was for more of the dungeon, raid, and crafting gear group. Things that unique should stay that way.
    No worries! You can add an edit to your original post to clarify that in case others start to reply without reading the rest of the thread.
    (2)