Quote Originally Posted by BungleBear View Post
The trouble with such high-potency shields is that they would enable parties to cheese mechanics. Think of the "merry-go-round doggos" in e10s. A lot of parties just stack shields and mitigation so they can ignore the mechanics and maintain uptime. With higher potency shields, this sort of thing would become more common. (I think this may be the reason why they don't allow Noct AST shields and SCH shields to stack.)
This week I was working on a complete healer rework design doc, and one of the conclusions I came to during it was that we needed to rethink shields because of stuff like this.

My personal answer was that most of the good shields would only cover missing HP, and shield healers would be based around HOT healing rather than immediate healing. The shields don't add to the HP, but cover what's gone until the HOT does its work, either together in one spell or as separate abilities.
Quote Originally Posted by IceBlueNinja View Post
the game lies about spell speed increasing hots and dots ticks but I really dont see a dif when I tried like a 2k+ spell speed before, all I notice for sure was my shorter gcds , anyways I just hard core do crit and det(i dont do dh which i never know why healers do dh over det) det increase heal +dps , dh only does dps and thats not even that high. Think the chart I found was 1.4 to heals and dps of det and dh is just 1.8 increase to dps only.
I thought Spell Speed increases the potency of HOTs and DOTs, not speed them up?