Page 4 of 19 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 182
  1. #31
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mesarthim View Post
    I'm sure they'll tell you that Energy Drain is being removed and Fluid Aura is losing its bind so it becomes a drink of water.
    If Fluid Aura gave 8% mana back on usage it would REALLY help low level mana management.

    If you're synced, and always casting, Lucid Dreaming simply isn't enough.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #32
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    If Fluid Aura gave 8% mana back on usage it would REALLY help low level mana management.
    Actually, thinking about the Benchmark trailer, I believe it's possible that Fluid Aura has become a shield or damage mitigation of some sort. If nothing else, it would finally make it aura-like.
    (0)

  3. #33
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,166
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MintnHoney View Post
    Actually, thinking about the Benchmark trailer, I believe it's possible that Fluid Aura has become a shield or damage mitigation of some sort. If nothing else, it would finally make it aura-like.
    It would make Fluid Aura a lot more useful than it currently is, but it also goes against SE's claim that they want to split healers into regen and barrier.
    (3)

  4. #34
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    It would make Fluid Aura a lot more useful than it currently is, but it also goes against SE's claim that they want to split healers into regen and barrier.
    They've claimed it, yet it's right there clear as day in the benchmark. I don't see that thing being anything but some sort of barrier.

    It definitely doesn't look like any other sort of buff, unlike the arguments for what the SCH put out. It has all the coding of a barrier, and nothing to suggest otherwise when it comes to how it was used and the spell effect.
    (1)

  5. #35
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dearche View Post
    They've claimed it, yet it's right there clear as day in the benchmark. I don't see that thing being anything but some sort of barrier.

    It definitely doesn't look like any other sort of buff, unlike the arguments for what the SCH put out. It has all the coding of a barrier, and nothing to suggest otherwise when it comes to how it was used and the spell effect.
    It could possibly be a %mitigator, but it isn't the first time they backed away from a stated design goal.
    (1)

  6. #36
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kabooa View Post
    It could possibly be a %mitigator, but it isn't the first time they backed away from a stated design goal.
    If they DON"T double down on the shield / regen dichotomy then what was the freaking point of nerfing all the healers to a baseline level?
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #37
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Deceptus View Post
    If they DON"T double down on the shield / regen dichotomy then what was the freaking point of nerfing all the healers to a baseline level?
    Then you better hope Sage is fun, I guess?

    On average, every job gets about 2 traits and 2-3 actions in the advancement, with the 'expansion' jobs coming in under par in that regard as they tend to come out the gate more or less complete and functional to content of the expansion. Maybe a little power trouble, but since at least Stormblood, expansion jobs have more or less been solid in execution. Not so much the posterboy.

    So uh...Enjoy Reaper and Sage.

    Good luck Paladin.
    (2)

  8. #38
    Player
    Levirre's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Levirre Krischeval
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    At this point, just give us a dps rotation, move all healing into ogcd skills, and then add job flair where you actually have to pay attention to the gauges. At least maybe then we could have as much fun dpsing like gnb.

    I don't think they will ever be able to make healing fun with how the game plays. Any instance not max level strips you of huge utility compared to other classes, plus you barely even need healing anyway at those levels. Raids from primal to Savage are already scripted to the point you just memorize when big damage is coming and pop your ogcds anyway.
    (0)

  9. #39
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Deceptus View Post
    If they DON"T double down on the shield / regen dichotomy then what was the freaking point of nerfing all the healers to a baseline level?
    Simple: they wanted all the healers to be able to outheal everything at higher skill levels and have plenty of "oh shit" buttons to press for the lowest skill levels. They have achieved that, and can now give us extra healing for the lowest skill level from 80-90.
    Plus, much like how they call it "Pure Healer" but it's not really a pure healer, they probably only want to emphasize the dichotomy. Shields vs Regens, but only kinda, because all the healer parents have to enable the other role children to run around on the playground more.

    "Please look forward to it."
    (1)

  10. #40
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by MintnHoney View Post
    Simple: they wanted all the healers to be able to outheal everything at higher skill levels and have plenty of "oh shit" buttons to press for the lowest skill levels. They have achieved that, and can now give us extra healing for the lowest skill level from 80-90.
    Plus, much like how they call it "Pure Healer" but it's not really a pure healer, they probably only want to emphasize the dichotomy. Shields vs Regens, but only kinda, because all the healer parents have to enable the other role children to run around on the playground more.

    "Please look forward to it."
    You know, the annoying thing is that, all those "oh shit" buttons, every healer gets a bunch of them, but they're generally all the same thing with minor differences. Which is especially frustrating when SB introduced skills with charges. SE talks about button bloat, but then they artificially increase healer buttons by giving us a whole ton of things that virtually do the same thing for the average player, yet makes them difficult and complex to actually understand to the point that they get ignored by those average players.

    And all for the sake of creating an illusion that we actually have a similar number of buttons as the other jobs? Minus something like five?

    It's even more ridiculous when SE keeps declaring the pure vs shield healer dichotomy, yet the #1 shield healer has been #3 in actually being able to put on shields for quite a while now.
    (6)

Page 4 of 19 FirstFirst ... 2 3 4 5 6 14 ... LastLast