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  1. #51
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sadge View Post
    I'm glad they're designing group content around people who don't want to group in an MMO /s



    What stress?
    we should seriously stop catering to the lazy and unambitious types, that’s what Pokémon does cuz it’s the easiest people to please but here it’s a cancer
    (7)

  2. #52
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jirah View Post
    we should seriously stop catering to the lazy and unambitious types, that’s what Pokémon does cuz it’s the easiest people to please but here it’s a cancer
    Unfortunately it's also bad in Pokemon, but in a whole different level. AND still the last gen became one of the best selling ones for the franchise.
    (4)

  3. #53
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by ReynTime View Post
    Unfortunately it's also bad in Pokemon, but in a whole different level. AND still the last gen became one of the best selling ones for the franchise.
    As consumers ,we should also stop quoting sales as some sort of counterclaim. Big wig companies profit margin means nothing and popularity isn’t a scale to gauge quality, makes sense to reaction but high demand isn’t always high quality. As we see here and there *sip*
    (5)

  4. #54
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jirah View Post
    I had much more fun with stormblood than Shadowbringers.

    Doma Castle has hazards, Castrum Albania has small DPS checks for speed, Kugane Castle has vital mobs that self destructed, Temple of the Fist has hazards and a DPS buster, Skalla had awareness mechanics that weren’t telegraphed, The Burn had hazards and Enfeeblments that were deadly, Ghimlyt had on-route mechanics like stacks and aoe circles. SHB has.........

    Good music?
    I mean... ShB dungeons have all those things too....
    On top of my head:
    Hazards: Mt. Gulg, Twinning
    Small DPS check: Amaurot
    Self-destruct enemies: Amaurot
    DPS buster: Qitana Ravel, Grand Cosmos
    Awareness mech that wasn't telegraphed: Dohn Meg, Qitana Ravel, Malikah's Well, Mt. Gulg, etc. (Actually most ShB dungeons have these mechs, the reason it's easier is because you already see how the trusts do them and follow where they go)
    Dangerous debuff: Grand Cosmos
    Moving mechs/AOE or continuous AOE: Holminster Switch, Malikah's Well, Mt. Gulg, Grand Cosmos, Pagl'than
    (3)

  5. #55
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    With this player base? I'll take style over substance. To many people, CT raids and extreme trials are considered savage level content.
    (6)

  6. #56
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jirah View Post
    As consumers ,we should also stop quoting sales as some sort of counterclaim. Big wig companies profit margin means nothing and popularity isn’t a scale to gauge quality, makes sense to reaction but high demand isn’t always high quality. As we see here and there *sip*
    And what are you going to appeal to to make this attractive to the company who's business it is to publish this game?

    "But you'd have a really quality game that a smaller playerbase would appreciate a lot" isn't a super strong case.

    While Yoshi P and his crew have a great dedication to quality and enjoyment.. they aren't the ones who decide whether the funding keeps going for the servers and development.
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #57
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    348
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I think dungeons have a lot of substance. I don't really get why people want dungeons to be a maze. That just makes people fight with one another about which way to go, until the community decides the "best" way and then everyone goes that way anyway and it might as well be a line.
    (10)

  8. #58
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Violet_Galaxy View Post
    With this player base? I'll take style over substance. To many people, CT raids and extreme trials are considered savage level content.
    honestly yeah, as much as people wanna posture about wanting more difficult content, it all becomes terrible the moment you get paired with a bad party.

    The novelty of having more difficult dungeons would wear off quick. Wiping for an hour in a roulette because I got paired with Cloud Uzumaki and No'DPS McHealerson isn't fun.
    (4)

  9. #59
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,802
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I would enjoy more difficult content in this game. In dungeons, in raids, in everything. A perfect example of difficulty I’d love to see in this game every time is Orbonne Monastery pre nerf. It was difficult enough where wipes did happen, yet not so hard a random group of strangers couldn’t overcome if they were decently organized. I would like dungeons to be this level of difficulty as well. I stopped running bier a long time ago. The game, simply put, has become too easy.

    If people quit as soon as they get it, so be it. I’ll wait for another person to join. If everyone leaves? I’ll queue again. I want to overcome, not snooze through the game.

    This comes with a caveat, I would like the dungeon and mechanics itself to become harder, not rotations. Optimizing my rotations to be the best I can ultimately has me staring at my hot bar half the time, to see if something procd or quickly check a timer, etc etc. And honestly I don’t find that aspect too fun. I say this as someone who’s cleared all savage tiers in SHB and I think I’m at the point where the rotations are about as complex as I’d like them to get. No more please.

    I also suspect the complexity of the rotations is what has people being so mediocre in game, because they are pretty nuanced. So if you put no effort in understanding the “mathematics” of their job they are just terrible and make everything take forever in what is boring dungeons difficulty wise. Very apparent in level skips. I think buffing the base “freestyle” damage of a player and increasing the complexity of the content would be a good compromise. I would rather have freestylers clear content at a decent pace and high end players absolutely shred dungeons than have high end players clear at a decent pace and freestylers take 1 hour.

    Alternatively they could also add the echo to a dungeon, it’s hard and if you fail enough it keeps getting easier so people can eventually clear.
    (5)

  10. 07-12-2021 03:59 PM

  11. 07-12-2021 04:07 PM
    Reason
    Delete

  12. #60
    Player
    Lasypanda's Avatar
    Join Date
    May 2020
    Posts
    3
    Character
    Lazy Panda
    World
    Omega
    Main Class
    Warrior Lv 80
    Agreed, Dungeons just feel like a main scenario for 4 people not real Dungeons. the game needs higher difficulty and less linearity in dungeons. Also would love to see some rare loot like mounts and ect.....
    (5)

  13. 07-16-2021 08:28 AM

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