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  1. #31
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by VentVanitas View Post
    Literally not even close. Positionals on MNK are not an issue with the job and the game in no way forces you to hit them, if anything it's more of a fault on the game's part on not teaching players enough about them. If people want to play a melee with less positionals then they can just play SAM or DRG. The real main reason why MNK fails to grasp any traction with players is because SE is completely ignorant to all feedback regarding it and give it the most tone deaf changes that in no way expand upon the job, making it stagnant. (i.e. instead of building off of Greased Lightning as a mechanic and making it more lenient like Enochian, they decided to give MNK a million different buttons that achieve the same thing.)
    my post was more commenting on the popularity of hand to hand classes in general rahter than monk specifically. as i said people tend to like hand to hand classes but dislike the play style se gave monk for whatever reason. and positionals is one of those reasons all you gott o do is look atthe feedback and you can find people saying they'd play monk if.....

    whch then indicates they like hand to hand combat and the aesthetic. they just dont like the style or implemention xiv has done..
    which is often the same reason people dont like many jobs. people who like big battle axes dont play warriors because they dont want to tank.. people who like bows dont play bard because theyre not the more traditional glass cannon roles they used to be.. etc etc.

    so often if a job isnt being played much its not becuase people dont like the weapons that job uses its more they dont like the style in whichthe job has been implemented..

    if 6.0 saw a Ranger job using bows as a proper glass cannon dps. I would bet the number of people playing bard would nose dive...

    just as id wager if they added another hand to hand job with a different playstyle and less positional bs more actual combos. it'd fast become more popular than monk.

    based partly on what i see in my lss and fc. more people are playing monk and one of the common reasons is that so much recent content basically ignores positionals so they find it more fun..

    Howver more inline with the OP. SE's biggest problem is theyre making the same mistakes the games industry makes repeatedly... the super focus on simplicity and accessibility is destroying everything players like about jobs. just as it destroys everything players loved about there favorite games franchises that have now been killed off..

    Simple and Shallow is dull and boring. which onecould then say goes against that famous slide from yester year. FUN Comes First. if it's not fun your doing it wrong...

    whcih 5.0 healers are evidence of in a very big way.. made simpler and more accessible.. but absolutely destroyed in the process
    (0)
    Last edited by Dzian; 07-12-2021 at 02:47 AM.

  2. #32
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I'm rather happy with the current MCH, because it's a near-perfect match with what I always wanted; pew pew the gun, then a bunch of OGCD gadget attacks from Edgar's toolkit. Out of the current batch of tidbits, the only thing that needs help is Flamethrower, and all it would take would be something like +5 battery per damage tick, or +1 per mob hit per tick. Auto-Crossbow should also help refresh Gauss and Ricochet, it's a bit of a head-scratcher as to why they left that out.
    (1)

  3. #33
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,124
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I miss old astro from stormblood esp its cards, I enjoyed the stormblood monk, DRK in stormblood was far far more enjoyable for me as well. And summoner I really worry what they will do there as well.
    I hated the homogenising of jobs, I dont like how much they have slowed down astro and drk, they felt high speed within their role now they feel so slow. There were already slower jobs within their archetype why slow them down for ppl who don't play the job and make those of us who liked their pace sad and bored?

    I want my astro to have it's speedy card throwing back, give it back the time dilation mechanics.. they were fun! Now I just spam 1 and throw a card once in a while.. it's so boring.
    DRK feels like a bad rip off of warrior. It feels much slower than it used too as well, I enjoyed abyssal drain being on the GCD put it baack. I have barely touched my DRK this expansion whereas alongside astro in Stormblood it was one of my most played jobs. It feels slow, boring and like it has no impact at all.
    Monk I only got max level a bit before ShB so I didn't have long with it but I really enjoyed that style as well. Atm monk is just awful feeling to play as well, its main gimmick it got this expac is gone so I won't be touching it again until EW comes along.
    Summoner feels a bit weird atm. I love bahamut, it is why I chose SMN as my first job. But the summons feel like they hit like wet noodles. I want my big ass dragon to do big ass dmg when he is out and not be so slow to respond to me.

    I hate changing jobs to suit people that are not playing them, I dont like the style of BLM, but I dont need BLM to be changed to suit me.. stop doing it SE
    (4)

  4. #34
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tint View Post
    Yes please. It's annoying that they listen to feedback of people who quit the job 2 years ago...

    DRK was awesome in HW and people loved it. Then they destroyed DRK in SB and people complained. But then a new generation of DRKs played and liked the SB version. And then they listend to the feedback of the first generation players, destroyed the SB version too and now you have two pissed generations of DRKs because of course neither the HW nor the SB DRKs like the ShB version. Meanwhile a third generation is already playing - and liking - the job now...
    At this point, I think they should pick a foundation and stick with it. Personally, HW, I feel, is the most solid to build off. From there, add elements of SB and ShB people enjoyed instead of this constant tear down that they're subsequently dumbfounded about when a good chunk of players dislike it. What doesn't help is their refusal to make significant changes to jobs during the actual expansion. At least with ShB, they went back on that stance for 5.1 but that's likely due to the absolute abysmal reception to Ninja, Summoner and Samurai. It still took them well over a year to finally do something about Monk.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #35
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tsumdere View Post
    MCH was an awful job pre-rework. It was an amalgamation of systems that did not interact with each other, had a clunky RNG-riddled rotation, was terribly punishing but had no real reward for playing well, and generally had no place at all in any group. MCH needed the rework more than any other job at the time.
    It's not perfect now, but it's leagues ahead of what it used to be.

    BRD tho... I have no idea what they are doing with BRD. That is a class that is in trouble if they keep futzing around and removing stuff from it.
    Honestly found BRD was in the perfect place back in Stormblood. Funny enough, removing Foe's Requiem was what made me quit the class. Just didn't feel like BRD anymore.
    (0)
    Hello, if you're reading this, then you should know this isn't part of the post.

  6. #36
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    DRK use to be a unique tank with a unique gameplay style way more diferent to what the others use to offer and now is just a checky copy of WAR with a few more oGCD with no unique mechanics outside of TBN, they need to go back with DRK and make it unique again, the rework to a new marauder branch was a really dirty move, yeah SB was in a bad position but outside of the to much DA and the lack of raid mitigation skill the job was fine.
    (0)
    Last edited by shao32; 07-12-2021 at 04:45 AM.

  7. #37
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by shao32 View Post
    DRK use to be a unique tank with a unique gameplay style way more diferent to what the others use to offer and now is just a checky copy of WAR with a few more oGCD with no unique mechanics outside of TBN, they need to go back with DRK and make it unique again, the rework to a new marauder branch was a really dirty move, yeah SB was in a bad position but outside of the to much DA and the lack of raid mitigation skill the job was fine.
    Do people really want to go back to spam-weaving Dark Arts?
    (0)

  8. #38
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fland View Post
    Do people really want to go back to spam-weaving Dark Arts?
    what i tried to say is they could tunned down the amount of DA a bit instead of turning the job like WAR, DA was a really fun mechanic specially on HW, it didn't deserve to be deleted like that.
    (1)

  9. #39
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Fland View Post
    Do people really want to go back to spam-weaving Dark Arts?
    Better that than 1+2+3 repeat the whole expansion
    (4)

  10. #40
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    At this point, I think they should pick a foundation and stick with it. Personally, HW, I feel, is the most solid to build off. From there, add elements of SB and ShB people enjoyed instead of this constant tear down that they're subsequently dumbfounded about when a good chunk of players dislike it. What doesn't help is their refusal to make significant changes to jobs during the actual expansion. At least with ShB, they went back on that stance for 5.1 but that's likely due to the absolute abysmal reception to Ninja, Summoner and Samurai. It still took them well over a year to finally do something about Monk.
    They changed WAR completely in 2.1 or 2.2, Pretty sure AST also got significant changes in 3.4 or 3.5.
    (1)

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