The reason for the timer in dungeons, trials, raids, solo duties is to keep people from AFK'ing indefinitely in the areas putting extra load on the servers that are keeping those instances open.
As such, they aren't likely to be removed.
The reason for the timer in dungeons, trials, raids, solo duties is to keep people from AFK'ing indefinitely in the areas putting extra load on the servers that are keeping those instances open.
As such, they aren't likely to be removed.
We're talking about removing the idle autokick that removes you from an instance after 10 minutes of no input, not the duty timer. There is no "AFK'ing indefinitely".
The AFK timer can and should be removed from solo and pre-formed duties. The instances will still close as failed when the instance timer runs out.
Error 3102 Club, Order of the 52nd Hour
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