Quote Originally Posted by Jojoya View Post
This is pretty much what I thought when I read the translated comments. They're just throwing a lot of different ideas into the system and then waiting to see what happens. They're complicating things without fixing them.

They will not change anything unless the core problem is fixed - supply. A player who wants a house but cannot get one because there are not enough is still an unhappy player.
Yes, we all get that, but how? It's really easy to say "Just change things so they are better!" But within the actual coding and architecture of how the game works, how do they do this? And, perhaps more importantly, how do they do this without screwing over all of the people who do have houses already and prefer the current system?