Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Colt47 View Post
    snip
    I have to disagree, DRK is basically to simple it's feel really boring and not engaging to play with, his management of resources is basically non-existent, the oGCD are pretty much so easy to use, when bloodweapon comes you know it's time to empty your mp bar, there is zero problems on mitigation since you can sustitute any Edge/Dlood with TBN since the shiled is just a 2 step Edge anyway, the rest of the time wich are 50s of bloodweapon coldown after his efective use is sitting there acumulating MP and waiting plunge, abyssal drain and carve and spit refres his convenient coldown of 60s that literally put every oGCD there to being spamed in that single small window of 10s where basically raid buffs are.
    Delririum is no even something you care to much, is ready and come you wonderfull 10s of 1 buttom spam while you watch netflix and the blood skills can be used as soon as you get 50 blood, you have plenty of time to use them but considering you do absolutely nothing but souleater literally most of the time is pretty easy to see when bloodspiller comes.

    in resume just use all your oGCD during/after bloodweapon and spend the next 50s enjoying souleater combo with the wonderful delirium spam, it's just that simple just use blood weapon+oGCD and delirium after/during the boring 50s downtime .
    (7)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by shao32 View Post
    I have to disagree, DRK is basically to simple it's feel really boring and not engaging to play with, his management of resources is basically non-existent, the oGCD are pretty much so easy to use, when bloodweapon comes you know it's time to empty your mp bar, there is zero problems on mitigation since you can sustitute any Edge/Dlood with TBN since the shiled is just a 2 step Edge anyway, the rest of the time wich are 50s of bloodweapon coldown after his efective use is sitting there acumulating MP and waiting plunge, abyssal drain and carve and spit refres his convenient coldown of 60s that literally put every oGCD there to being spamed in that single small window of 10s where basically raid buffs are.
    Delririum is no even something you care to much, is ready and come you wonderfull 10s of 1 buttom spam while you watch netflix and the blood skills can be used as soon as you get 50 blood, you have plenty of time to use them but considering you do absolutely nothing but souleater literally most of the time is pretty easy to see when bloodspiller comes.

    in resume just use all your oGCD during/after bloodweapon and spend the next 50s enjoying souleater combo with the wonderful delirium spam, it's just that simple just use blood weapon+oGCD and delirium after/during the boring 50s downtime .
    Complicated doesn't imply hard to use. It's complicated because it has too many ideas in the pot. It takes ideas from warrior and paladin, but the flow of the job isn't as precise or guided as the other two jobs, hence complex. It's far easier to slip up and burn your MP when you needed MP for a tank buster compared to something like the warrior or paladin where that almost never happens. Albeit, you can always fall back on the role mitigation skills, but I think that the mitigation package only hitting magic attacks makes it rather weak.

    I went through running leveling dungeons in shadowbringers the past few weeks with warrior, paladin, and dark knight. Taking into consideration you can get a bad healer, the dark knight has far more trouble on pack pulls. That's just how it works with the math since it has a shield instead of a mitigation skill as the 6 second buff. Warrior pulls far ahead of both due to the mix of self healing and role based mitigation skills. It just mechanically handles unexpected spikes in damage better than the other tanks, though paladin comes close with clemency. Big advantage to warrior over paladin is that they don't disrupt their rotation to get off the self heal through equilibrium.
    (0)