Wildfire is incredibly disjointed with lining up with Hypercharge, reassemble, drill, etc, etc. Even with Barrel Stabilizer being on the same 120s cooldown it doesn't make up for the fact that it does lack luster damage. The MOST I have ever seen on my wildfire is around 105k, and have yet to even come close to 100k since.

Wildfire just doesn't compliment the job at all imo. Sure it's cool to use and that is technically a mch "real" burst window. But the fact that I can't use it for AOE, or every trash pack is boring. Make it wildfire actually EXPLODE!!!!!!!! Toss it on a mob, do my dps thing, let it blow up in a trash pack. The remaining mobs get a DOT applied from my wildfire exploding.

These things need to happen to wildfire:
1. Make it wildfire actually EXPLODE!!!!!!!! Toss it on a mob, do my dps thing, let it blow up in a trash pack.
2. A shorter cooldown that would line up better with reassemble, drill, air anchor. Wildfire would be much more predictable if I could use it for every other hypercharge and finish with a drill or air anchor for increased potency. (been playing around with numbers on this and it seems reassembled drill adds quite a bit of potency over
3. The explosion counter doesn't start until a weapon skill is used. Then the potencies from those skills are then added. Auto attack doesn't apply. (For me this would give more flexibility when applying wildfire when delaying my GCD to match up with Heat Blast)
4. Automatically detonates when the mob dies.
5. Flamethrower buffs Wildfire upon use, and applies a DOT of 30 potency applied to all enemies caught in the blast.