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  1. #71
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    there won't be much point for something like that unless they fix stats and mechanics. currently the game is just a zergfest.
    dont get me wrong, the combo system is a step in the right direction, but we are nowhere near something ideal like xi had.
    (0)

  2. #72
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Bring on 16man pts. 2 full pts.
    (0)

  3. #73
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I should note that I'm not against larger group content, however just trying to look at it from the dev's perspective it seems like a nightmare to create and balance without having it turn into a zergfest. I think there's a place in the game for content that requires that many people however now is not the time to be worrying about it. We need to wait for the drastic changes to the game's systems to be finished and content for 8 people or less to be balanced and fun before worrying about going past that to multiple groups.
    (0)

  4. #74
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    48
    Quote Originally Posted by Venat View Post
    Bring on 16man pts. 2 full pts.
    Something like this with dynamis style content would be nice imo.
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Majidah View Post
    there won't be much point for something like that unless they fix stats and mechanics. currently the game is just a zergfest.
    dont get me wrong, the combo system is a step in the right direction, but we are nowhere near something ideal like xi had.
    Won't be a zerg fest if!!!!!~~~~~ http://forum.square-enix.com/ffxiv/t...-Longer-fights They made each fight longer!~
    (1)

  6. #76
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    In GW2 as many people can attack a mob as they want, but with more people the mob grows in strength and will start using special higher lvl skills. I would love to see this in FF14. for instance if you tried to attack the SH nm with 16 people the mages could cast instant death or the NM's lvl would just go up giving him higher lvl skills to use. anything like that would be good.
    (0)

  7. #77
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Dreamer View Post
    This is true, I was just stating my preference, like everyone else in the thread. I fully expect them to do large scale content, it's just not my cup of tea. I did the early 40 and 24-person raids in WoW and LotRO (I don't remember what size it was for LotRO...20 maybe? The Rift and the Watcher, whatever size those were) and didn't like them much at all, whereas I always had fun with the smaller party content.
    Thats okay. I understand, its not your cup of tea. By all means I do not want them to stop making content on the level they are now. I simply desire to expand on it so I can bring 2-4 full groups if I want. Its the type of end game material I enjoy most, and I know others enjoy it. I simply want what I enjoy most, the same as you. I am not asking that they stop designing what you enjoy. I want all of the above.
    (0)

  8. #78
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    I love content designed for larger groups 16player/18player etc but that you can try to do with less. Make rewards that benefit smaller groups if your good enough to do said content with less all the more power to you. My favorite is doing incredibly hard content with way too few ppl, ex: when we got goblin bragadochio I did it 2~3man style since it improve my drop rate time, made the fight a real tricky endeavor and pushed my skills.
    (0)
    Quote Originally Posted by KingZeus View Post
    on Rabanastre, we play naked IRL

  9. #79
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rokien View Post
    Won't be a zerg fest if!!!!!~~~~~ http://forum.square-enix.com/ffxiv/t...-Longer-fights They made each fight longer!~
    I agree; I mean. Not just that, after making them longer they'd need to add buffs and debuffs that fit longer battles. Make it more strategic for casters. I miss long lasting debuffs so much.
    (0)

  10. #80
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I know we are not likely to see this with 2.0, but 2.0 needs to have this out of the gate. It is so important to so many people who have been at cap for so long.
    (0)

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