there won't be much point for something like that unless they fix stats and mechanics. currently the game is just a zergfest.
dont get me wrong, the combo system is a step in the right direction, but we are nowhere near something ideal like xi had.



there won't be much point for something like that unless they fix stats and mechanics. currently the game is just a zergfest.
dont get me wrong, the combo system is a step in the right direction, but we are nowhere near something ideal like xi had.


Bring on 16man pts. 2 full pts.



I should note that I'm not against larger group content, however just trying to look at it from the dev's perspective it seems like a nightmare to create and balance without having it turn into a zergfest. I think there's a place in the game for content that requires that many people however now is not the time to be worrying about it. We need to wait for the drastic changes to the game's systems to be finished and content for 8 people or less to be balanced and fun before worrying about going past that to multiple groups.
Won't be a zerg fest if!!!!!~~~~~ http://forum.square-enix.com/ffxiv/t...-Longer-fights They made each fight longer!~


In GW2 as many people can attack a mob as they want, but with more people the mob grows in strength and will start using special higher lvl skills. I would love to see this in FF14. for instance if you tried to attack the SH nm with 16 people the mages could cast instant death or the NM's lvl would just go up giving him higher lvl skills to use. anything like that would be good.
Thats okay. I understand, its not your cup of tea. By all means I do not want them to stop making content on the level they are now. I simply desire to expand on it so I can bring 2-4 full groups if I want. Its the type of end game material I enjoy most, and I know others enjoy it. I simply want what I enjoy most, the same as you. I am not asking that they stop designing what you enjoy. I want all of the above.This is true, I was just stating my preference, like everyone else in the thread. I fully expect them to do large scale content, it's just not my cup of tea. I did the early 40 and 24-person raids in WoW and LotRO (I don't remember what size it was for LotRO...20 maybe? The Rift and the Watcher, whatever size those were) and didn't like them much at all, whereas I always had fun with the smaller party content.
I love content designed for larger groups 16player/18player etc but that you can try to do with less. Make rewards that benefit smaller groups if your good enough to do said content with less all the more power to you. My favorite is doing incredibly hard content with way too few ppl, ex: when we got goblin bragadochio I did it 2~3man style since it improve my drop rate time, made the fight a real tricky endeavor and pushed my skills.



I agree; I mean. Not just that, after making them longer they'd need to add buffs and debuffs that fit longer battles. Make it more strategic for casters. I miss long lasting debuffs so much.Won't be a zerg fest if!!!!!~~~~~ http://forum.square-enix.com/ffxiv/t...-Longer-fights They made each fight longer!~
I know we are not likely to see this with 2.0, but 2.0 needs to have this out of the gate. It is so important to so many people who have been at cap for so long.
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