Quote Originally Posted by Anhra View Post
If this game wants to have a functioning PvP enviroment, it needs to keep those things in mind, as well as design Jobs about individual performances aganist the other Jobs, in a way where the possibility of being able to defeat any of the other Jobs in a 1vs1 scenario exists. Anything else, such as Group Fights/Feast and Frontline's will automatically revolve arround those design choices on their own, so worrying about how specific Jobs work inside a Group enviroment comes second to individual performance (that does not mean it isnt important, since this too, is a important aspect (the Shai Class from Black Desert Online is a good example on that, as a form of reference) that can be the playstyle of a specific Job.
so... basically, redesign all the jobs so pvpers, a small portion of the player base according to SE, can have their "fun"

because that hasnt made the classes a revolving door of bad design choices and unplayability in pve in other games such as WoW in search of... "balance"

yeah, thinking I am still a hard "no" for world pvp