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  1. #51
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    I think most, if not all, the pro-large group posters on here will agree that we are not asking for all, or even a majority of new events to be 16+ (personally, for me a large event should be aimed at 32 people).

    But we want some events that cater to our demographic. Maybe a new one every 6 months to a year or so once 2.0 is released. Dynamis was great albeit it should have been shorter than 4+ hours per session. Besieged and Campaign were great. That didn't mean no-one did Nyzul or Salvage.

    I've just been playing SWTOR recently and their idea of large-man events is 4+.

    FFXIV has a niche. It's the only MMO I can think of on the market where open world partying is the norm for levelling. It's the MMO where being social is the standard and the lone wolves are the minority. I think we all appreciate that. It's time it was capitalized on.
    (3)

  2. #52
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Elexia View Post
    I hope so, but people hate playing with other people in an MMORPG...so at best we're looking at 4 man content only in the future, if that and if they don't add a solo option, which they will because of said reason.
    Sadly true.
    (0)

  3. #53
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Aegis View Post
    FFXIV has a niche. It's the only MMO I can think of on the market where open world partying is the norm for levelling. It's the MMO where being social is the standard and the lone wolves are the minority. I think we all appreciate that. It's time it was capitalized on.
    Perhaps you should play more MMOs. Open world partying has been the norm in MMOs for quit some time. Alot of MMOs have the same or similar claiming system allowing for larger amounts of players to participate in raids, others allow groups to link to raid parties.
    (0)

  4. #54
    Quote Originally Posted by Coglin View Post
    Your not even making sense here.
    I'm making perfect sense:

    For some reason people hate large group content, people hate playing with others (no other reason to hate large group content) and people want the ability to do things in groups of no more than 4 which sure is fine if that's what you want, but MMORPGs were designed to be played with lots of people and despite popular belief....

    "Well, there's 7,200 people walking around but I still rather solo or do things in groups of 2-4 only but I can chat with them still, I'm playing with people..SEE?!"

    Doesn't count as playing together. For some reason "large group content is outdated" is why MMOs suck lately, people sucked all of the fun out of it by wanting to treat it as a personal playground rather than playing nice and letting other people play with you on the merry-go-round.

    It's sad but true. 8+ raid content is fun as hell in MMOs, but it seems the casual nature MMOs are becoming people are against it as a whole (hence why WoW and it's clones are doing good.) The only time they want large group content is if its PvP related, ironically.

    Quote Originally Posted by Coglin View Post
    Perhaps you should play more MMOs. Open world partying has been the norm in MMOs for quit some time. Alot of MMOs have the same or similar claiming system allowing for larger amounts of players to participate in raids, others allow groups to link to raid parties.
    No, Open World content and partying has died out in the advent of Casual must prevail MMOs.
    (0)

  5. #55
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    I'm making perfect sense:

    For some reason people hate large group content, people hate playing with others (no other reason to hate large group content)
    What a dumb thing to say. There a lot's of reasons to hate large group content. The obvious is lag.

    Also, 8 man content is people in a group, probably friends, having fun. 20+ content is applying for a linkshell online getting accepted, and then doing the content with your mouth shut while 1-4 people bark orders over vent. Hmmm which do I think classifies as "playing with others..."

    Also the only difference between if we had 24 man raids and the current 8 man raids is that there would be 2 more cons and 14 more arcs.
    (1)

  6. #56
    Quote Originally Posted by IStolzI View Post
    What a dumb thing to say. There a lot's of reasons to hate large group content. The obvious is lag.
    Lag? If your PC can't handle it that's not a reason to hate and request against large group content nor have I ever heard of that being a reason people hate large group content.

    It usually falls under: "It's not for casual players, which should be your target playerbase."
    (0)

  7. #57
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    My reasoning for hating large-group content is because it trivializes the contributions of a single person. For those of you who were DDs in FFXI's dynamis with more than 18 people... did you feel important? Chances are, you probably didn't. The outside alliance (that amalgamation of people on random jobs that didn't make it into the main alliance) sure didn't. I did, however, feel important doing Salvage with a group of 6 people though, and I was just the thief!
    (0)

  8. #58
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    If they add more party based content, please make it creative, make puzzles, battles and dungeons were people have to cooperate in very different ways to win. It would be great !

    Sadly,I am one of those lone wolfves. I can´t play much at day (one hour from monday tp friday, and thankfully, a lot more in the weekend). But I still wish to see content like that in this game and I have more time.
    (0)

  9. #59
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Raldo View Post
    My reasoning for hating large-group content is because it trivializes the contributions of a single person. For those of you who were DDs in FFXI's dynamis with more than 18 people... did you feel important? Chances are, you probably didn't. The outside alliance (that amalgamation of people on random jobs that didn't make it into the main alliance) sure didn't. I did, however, feel important doing Salvage with a group of 6 people though, and I was just the thief!
    @Raldo: I rarely had an alliance of useless people.. Maybe a party reserved for whatever job was the gimpiest at the time (mostly lolPUP--What are they doing here?! Wtf, throw them in their own party...). To carry a full alliance of dead weight though? Doesn't sound right. >.> Also, check out my last post, in particular the part about where two party content could actually involve the two parties taking two completely separate paths but relying on each other. I think you might like it. =]

    ---------------
    Admittedly, DD made up the majority of the alliance(s) because you needed lots of damage dealt... So it could be said, I guess, that the sheer importance/size of DDs (as a group) made individual DDs feel less important... In most of my endgame experience, though, the only people who were important on an individual level were: the main tank; the main /assist; and the leader of the event (giving instructions).

    I guess a shell could draw a line for "Main Alliance" and "People who don't matter," but in the end the only things that could separate them would be other people in the party--i.e. if you didn't get a healer, didn't get a refresher, didn't get a BRD/COR, etc. In Dynamis, you could still do your job whether your in the "main alliance" or not. For open world NMs, though, those outside the main alliance definitely got shafted, but the XIV claim system fixes this in all but who gets the titles; being rotated in for drops was never an issue before (at least unless they continue the stupid "individual loot list" idea).

    And I don't know why we can't have both options... I'm alright with events that only need one party, but they don't fulfill my wants from a Massively Multiplayer Online Game. Likewise, I understand that large group content might make someone unhappy, but I have to make sacrifices and do the low-man stuff, you can make sacrifices and play some high-member events. I want to play with massive numbers of players; not just compare my gear in Ul'dah because my 8-10 friends were luckier than your 8-10 friends... If you want to play that way, just buy a game with 3-4 person co-op and rotate your friends in; if you're concerned with showing off, make sure it's got leaderboards...
    (0)
    Last edited by Mychael; 02-21-2012 at 06:57 AM.

  10. #60
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Darkhaund View Post
    Nooooooo...... No wow clonessss. I like that FF14 is not trying to be yet another wow clone
    lol what? oh yeah I forgot WoW was the first MMO ever


    PS: wow started out with 40 man raids and has since been going to smaller and smaller group content so if anything going from 15 to 8 is more like WoW than adding in an alliance system.
    (0)

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