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  1. #1
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Hours; an hour; the process of learning is still unnecessarily inconvenient. It's not like trusts will stop any of you from sitting in PF or on discord and hoping the party you eventually get actually allows you some decent practice. Guaranteed legitimate practice for as long as I want will always be the superior option.

    I watched some video for Sword of Legends; the gameplay looks fun.
    I can honestly say I've never played a game that has had guaranteed legitimate practice and I've reached end game in:

    Tera Online, Flyff, Mabinogi, Cabal Online, ESO, Black Desert Online, Grand Chase, Dragon Nest, Elsword, Kritika, Tree of Savior, and a multitude of other games that escape my mind at this moment.

    All of the above games have harder content in general and if not out right no practice in general outside your basic class knowledge and skill.
    The only real difference between these games and FFXIV is that they do not accept mediocrity in their player base, you have all the practice you need leading up to end game.
    It's now in your hands whether you ascend out of the fire or burn down to the ashes.

    So while I'm not saying we should accept mediocrity how is what FFXIV doing any worse than any other game on the market in this aspect?
    Does not punishing player failure early on and rewarding inability to properly play create that much of a disconnect in the difficulty curves?

    Also what games do you know of that offer 'guaranteed legitimate practice'?
    (12)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #2
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nethereal View Post
    I can honestly say I've never played a game that has had guaranteed legitimate practice and I've reached end game in:

    Tera Online, Flyff, Mabinogi, Cabal Online, ESO, Black Desert Online, Grand Chase, Dragon Nest, Elsword, Kritika, Tree of Savior, and a multitude of other games that escape my mind at this moment.

    All of the above games have harder content in general and if not out right no practice in general outside your basic class knowledge and skill.
    The only real difference between these games and FFXIV is that they do not accept mediocrity in their player base, you have all the practice you need leading up to end game.
    It's now in your hands whether you ascend out of the fire or burn down to the ashes.

    So while I'm not saying we should accept mediocrity how is what FFXIV doing any worse than any other game on the market in this aspect?
    Does not punishing player failure early on and rewarding inability to properly play create that much of a disconnect in the difficulty curves?

    Also what games do you know of that offer 'guaranteed legitimate practice'?
    Other MMORPGs get away with this because they also offer engaging small group content, solo content, and other forms of engaging endgame progression that aren't gated by ridiculous inconvenience. In terms of challenging/engaging endgame gameplay FFXIV throws all of it's eggs into Savage/Ultimate raids, and then gives the vast majority of players no convenient way to enjoy them. It's dumb.
    (1)
    Last edited by Goji1639; 07-04-2021 at 12:16 AM.

  3. #3
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Goji1639 View Post
    Other MMORPGs get away with this because they also offer engaging small group content, solo content, and other forms of engaging endgame progression that aren't gated by ridiculous inconvenience. In terms of challenging/engaging endgame gameplay FFXIV throws all of it's eggs into Savage/Ultimate raids, and then gives the vast majority of players no convenient way to enjoy them. It's dumb.
    Fair point, in all the other games I've played I've been able to solo relevant content and been given relevant content for lower group sizes 4-6.

    I'm still genuinely curious to know what games offer 'guaranteed legitimate practice' however it's not a big contention.

    Quote Originally Posted by Rein_eon_Osborne View Post
    All the spellcasters Trust AIs (sometimes even the other) aren’t even capable of dodging AoEs consistently in a rather open space and you’d expect them to perform some mech that requires specific, tighter positioning?

    Not to mention, they do not attack -at all- while performing/dodging mechanics—something that extreme/savage/ultimates are littered with. This is one of the reason why Trust NPCs has lower damage potential than human player. They can go on performing several succession of mechanics but not damaging anything in that window (if they succeed, at all). This can only do one from two thing: (1) They inflate Trust NPCs offense so much that they’re basically ‘carrying’ the human player or; (2) They will never help player clear anything because they just don’t contribute enough. Neither of those makes the human player feel any better.

    Nay man—sorry to burst your bubble—you really -are- overestimating Trusts.
    To be fair that's not honestly a big problem considering you have 50% enrage memes, it's everything else.
    (2)
    Last edited by Nethereal; 07-04-2021 at 04:42 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...