Quote Originally Posted by Cabalabob View Post
It’s more that you’re just adding another song of torment into the mix, it will be mandatory due to the high damage and will just be another DoT we have to manage. At best the total potency shouldn’t exceed 300 or even 250. Enough to be useful but not enough to be bristled. But the key issue is that if it’s more than 220 potency it will be mandatory in dps builds, if it’s 220 potency then it will be useless because it’s the same potency as a filler spell but can’t be spammed. While the latter isn’t ideal it’s better than having another spell you HAVE to use.
A fair argument, and I see your point. You are correct, but I will still disagree, as it is a matter of play-style preference... I see Blue Mage with more DoTs as more fun, as I like to play around with DoTs and work around the challenge of maintaining them, if there are several. I would like it if Blue Mage also had "Electrocuted", "Burns", "Sludge", a proper "WindBurn", a proper "Poison", and even less well known DoTs like "Flesh Wound"; while I was quite disappointed that NightBloom is just Song of Torment upgraded, instead of a new DoT...
before you argue, I will add... Imagine if there was more than one "correct" way to play Blue Mage. So what if we have a meta of "Best Spells"? we may eventually have more than 24 "Best Spells", and then meta or not, it will not be possible to use "all of" the best meta spells... I would like to see Blue Mage have in-class diversity, complete different ways to play Blue Mage, with none of these various viable play-styles being a "wrong" one.

if a person does not like DoT management, then just do not play the DoT blue Mage style, or use Blue Mage DoTs, and play a different valid style of Blue Mage, for a example... albeit that Blue Mage has yet to reach the point where we have too many spells, to have a single viable meta... But I hope that it happens, and that Blue Mage becomes in-class diverse.