Last edited by Coglin; 02-21-2012 at 03:04 AM.
While I actually support larger content, it does have a direct effect on people that prefer small group content. The primary effect is that raid content tends to cost large amounts of resources which have to come from somewhere which means less time developing and releasing new content in smaller group sizes. I'm sure plenty of people have played other games and it is quite noticeable in some how much effort goes into raids and how that leads to less small group content with some patches containing none at all.
In addition, most games decide that raids should have the highest quality loot which has a much larger effect then people in the raid camp like to admit. The raid camp tends to explain that if they don't like the content they can just not do it. The problem is the community as a whole adjusts to people having access to this gear as they do other content and tends to lead to decisions such as who gets to come to new group content. In addition depending on the team developing, it has many times lead to content that is designed with the majority having access to old raid gear for new small group content or else it is incredibly not interesting to the raid crowd. This is all of course assuming that gear gets fixed in a way to matter more as the current set up in the game it would make very little difference.
Not every game is going to cater to every demographic. I personally would like some larger 16 person content, but I understand the arguments from other sides that would prefer it never occur. I'm also interested to see how 8 person content feels when something actually challenging is created since this is larger, group size wise, then many other games that have 4-6 people for groups and have raid sizes that are in many cases experiences with 8-10 people.
So what? Group content has the same effect on people that prefere larger then group content.While I actually support larger content, it does have a direct effect on people that prefer small group content. The primary effect is that raid content tends to cost large amounts of resources which have to come from somewhere which means less time developing and releasing new content in smaller group sizes. I'm sure plenty of people have played other games and it is quite noticeable in some how much effort goes into raids and how that leads to less small group content with some patches containing none at all.
Personally I would like to see all end game stuff require 10+ players.
I really have to ask, if your for larger raids, why is your only post here, one that does nothing but argues against it. Makes absolutely no sense.
My only post here is this because it is the only place where I thought I could contribute anything. I find larger groups nice because it allows for some more intricate design of encounters and lets me do things that feel more epic in nature. Both of these points have already been made in the forum pretty well.So what? Group content has the same effect on people that prefere larger then group content.
Personally I would like to see all end game stuff require 10+ players.
I really have to ask, if your for larger raids, why is your only post here, one that does nothing but argues against it. Makes absolutely no sense.
I find when discussing these issues it is helpful to look at these questions from both sides to make sure we have a clear idea of both the pros and cons. The so what is that i think the pro large group content side of arguments tends to ignore the other sides valid concerns. I think the pros outweigh the cons because it allows for a massive feeling that can't really be gotten in many other game types. However I find the assumption that it in no way harms group players because "they aren't forced to do it" to be wrong. It seems you'd agree considering your statement here is that it is true but that current design does the same thing to people that want large group content. It is quite possible that I read into your statement an assumption that I've seen on MMO boards before, but you were not making yourself.



This is true, I was just stating my preference, like everyone else in the thread. I fully expect them to do large scale content, it's just not my cup of tea. I did the early 40 and 24-person raids in WoW and LotRO (I don't remember what size it was for LotRO...20 maybe? The Rift and the Watcher, whatever size those were) and didn't like them much at all, whereas I always had fun with the smaller party content.
Thats okay. I understand, its not your cup of tea. By all means I do not want them to stop making content on the level they are now. I simply desire to expand on it so I can bring 2-4 full groups if I want. Its the type of end game material I enjoy most, and I know others enjoy it. I simply want what I enjoy most, the same as you. I am not asking that they stop designing what you enjoy. I want all of the above.This is true, I was just stating my preference, like everyone else in the thread. I fully expect them to do large scale content, it's just not my cup of tea. I did the early 40 and 24-person raids in WoW and LotRO (I don't remember what size it was for LotRO...20 maybe? The Rift and the Watcher, whatever size those were) and didn't like them much at all, whereas I always had fun with the smaller party content.
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