Don't we have this?
If your iLVL is too low you can't que in.
Every dungeon is 110% clearable with a full party at this minimum iLVL, so I'm not sure how much more of a check is actually needed.
Don't we have this?
If your iLVL is too low you can't que in.
Every dungeon is 110% clearable with a full party at this minimum iLVL, so I'm not sure how much more of a check is actually needed.
You can cheese min ILV by having few high level pieces. For example WHM with full 270 except ilv1 weapon can enter almost all HW content and then not being able to heal anything. A little extreme case but very much possible.
TBH the min ilv should be per piece and not average.
I feel it should have a floor on the minimum that's below the average iLvl required but beyond that be fine.You can cheese min ILV by having few high level pieces. For example WHM with full 270 except ilv1 weapon can enter almost all HW content and then not being able to heal anything. A little extreme case but very much possible.
TBH the min ilv should be per piece and not average.
That way someone doesn't have to replace every item on them by the time the next iLvl increase happens.
Just choosing random numbers here:
Like avg iLvl required is 400. Minimum individual iLvl required is 320.
This is not a real problem because the only way that this happend is if the person is trolling. Like ppl that remove gear inside the dng, beside from that is not a big problem.You can cheese min ILV by having few high level pieces. For example WHM with full 270 except ilv1 weapon can enter almost all HW content and then not being able to heal anything. A little extreme case but very much possible.
TBH the min ilv should be per piece and not average.
No.
A player with a bunch of Scaevan accessories (and Menphina earrings), no leftside and level1 weapon would be i156. This would be enough ilvl to queue into any 2.00-3.00 duty. However, this is nowhere near the amount of stats you *should* have if done synced.
This is all on DRG (since I have the Scaevan set already for Reaper).
I just queued into Fractal Normal on DRG, a dungeon that I'd meet ilvl for with the above gear. I have 6809hp, 527str, 0/0 defense. This is barely "better" than ARR stats in a 3.0 Level 60 dungeon.
Queuing into Fractal Normal with all my gear but syncing to the min.ilvl, gives me 10351hp, 781str, 853/672def.
It's possible to cheese the ilvl so that you have significantly fewer stats than intended even at minimum ilvl - And let's be real, the minimum ilvl isn't the intended ilvl, even leveling through MSQ their first time, the MSQ will give you plenty of gear to be way beyond the min.ilvl.
But hey, let's kick it up another notch.
Let's say we're all Scaevan, Menphina's earrings, no belt, Level 1 weapon (no belt because I don't have one atm).
Wouldn't you know it, I'm i310. Enough to queue all the way into Fractal Hard. Mind you, I don't even have a belt on. So what kind of damage difference is this compared to all gear, synced m.Ilvl?
My autoattack with this setup is roughly 500/autoattack, and my True Thrust is 1000.
With actual gear at m.Ilvl, my autoattack is 1300, and True Thrust is about 2500.
Quick maths, this is way less than HALF the output of minimum item level.
Want some perspective? M.ilvl with gear at level 60 (Sohm Al), my autoattack is ~600, and my True Thrust is ~1300.
That's right. "i310" with level1 weapon, no belt, all Scaevan+Menphinas, is literally weaker than Level 60.
It's very easy, especially for a weak weapon, to ruin somebody's output. If you have a piece significantly far behind, you are also far behind the listed ilvl. The listed ilvl does not accurately reflect your stats.
Abania m.ilvl is 260. Shire is 270. MSQ gives gear better than that.
It would be impossible to be locked out due to how absurdly low the ilvl requirements already are, unless somebody refused to upgrade past Level 60 NQ vendor gear (which is terrible gear for its level). If that's the case, go spend a tiny amount of gil to upgrade.
Last edited by Luin; 07-04-2021 at 01:03 PM.
The OP has called the minimum ilvl requirements insufficient, noting the possibility of certain slots being far below the level dropped or immediately prior to the content being run.
The most direct "solution" to this "problem", as noted in the post I responded to, would be a slot-by-slot ilvl check.
I merely responded to note that the only problem with average ilvl is that it weights all slots equally, despite their having different value per ilvl. If they were weighted properly, how a player gets to that item level would be irrelevant. If I'm running Gubal Library (level 59-60 dungeon that only even drops i148s) with a weighted average of i200 (largely due to my i270 weapon) it hardly matters that I am missing a ring.
We could argue for or against higher ilvl requirements for any and all content, but that is a separate issue. By all means, feel free to request higher ilvl requirements to access DF contents, but such has little to do with this thread.
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