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  1. #11
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xenosan View Post
    They tried this.. didn't work.. years of complaints on this forum can be read through.. The result is one of:

    The defensive bonuses are unnecessary, promptly ignored for more DPS channeling.
    The defensive bonuses ARE necessary, thus DRK takes a DPS hit in order to execute them.

    Do the other tanks have to dip into their offensive resources/cool downs in order to strengthen their defensive CDs to adequate performance?

    No. All that is done is gimping DRKs defense kit. Our current DA proc for consuming TBN is already close enough to the edge. No other tank has to concern themselves with their on demand mitigator potentially costing them DPS. They're just free. What is DRKs reward for this risk, that GNB/PLD/WAR do not share in? Nothing. ...

    ... DA effects to increase a CD from 10% to 30% magic DR, or bonus enmity gen, or opening up a HP life-steal.. all things that the other tanks adjacent skills do for free.. no thanks we've moved on
    that reads to me to just be balance issues, not a fundamental design issue. allow me to elaborate. my thoughts are along the lines of.. if a Dark Arts bonus is seen as "unnecessary", then it was too weak of a effect or not useful enough, and needs improvement, while if a Dark Arts bonus is overly "necessary", then the base effect is too weak and needs improvement.
    also, current TBN is a stupid action, in my opinion... great shield, dumb design. it should have no connection to Dark Knight's offensive potential, and be
    a pure defensive skill, while its "if broken" effect is the main issue. relying on a defensive-barrier breaking, for offensive gain, is a stupid design.
    the "if broken" bonus should be a defensive or HP-related bonus.

    my thoughts on Dark Arts is that its effects should be neither the former nor the latter, and just be a bonus that makes a action either more interesting or have a additional effect. Dark Knight's defensive strength or offensive potential should not rely on Dark Arts or need Dark Arts, or else Dark Arts will just split all actions in half between the do and do not need Dark Arts groups.
    we do not need 4.x Dark Knight all over again, where the Dark Knight has to spam Dark Arts all the time for its Offensive potential/Defensive strength
    to be only as good as the other Tanks... Dark Knight's defensive abilities and offensive attacks should already be on par with the other tanks.

    to reiterate, Dark Arts should be a bonus that just makes the effects of actions more interesting, or gives actions additional effects that either widen or change how to use them.
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    Last edited by Anahlise_Auhn_Giinslai; 06-27-2021 at 01:32 AM. Reason: my OCD, do not mind me.