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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Prrringles View Post
    Even map items sell bad because bots have taken over map farming. Crafting in general is a sinking shit. Just abandon it. Move on to pve or a different game. Crafting/trading is dead
    To you perhaps. I'm still making gil on all my characters via crafting and sometimes gathering. It may be for smaller amounts than in the past but it's still profit that adds up well over time.
    (5)

  2. #2
    Player
    Prrringles's Avatar
    Join Date
    Sep 2013
    Posts
    143
    Character
    Prrringles Purrrfect
    World
    Moogle
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    To you perhaps. I'm still making gil on all my characters via crafting and sometimes gathering. It may be for smaller amounts than in the past but it's still profit that adds up well over time.
    I can still make gil but I have to work too hard for it. I have to compete with bots and update my prices very frequently. I have to compete with players selling their pve loot (which I craft) for WAY less than I pay for materials. Then I have to compete with some lame * players thinking they are robin hood and that everyone deserves "free" glamour items (selling at break-even).

    This all escalated since Covid. Crafting/selling was for people who invested their time into it. Now it is for bots and common folk who had 1 week to spare and powerlevel their crafters because it's so easy now. Comon man, crafting is dead, admit it. Sure you can still make gil, but crafting and selling in every other aspect is dead.

    I give you a good example. There is this guy on my server who just got into ffxiv. He has got 1 lvl 80 job and 2 lvl 80 crafters within 3 weeks time starting from zero. He is already "competing" with me for a good portion of items I am selling. I'm sure you know how much time and gil you had to invest back in the day to start making millions. It's all gone.

    Can you still make gil? -yes. Do you have to compete with literally everyone and sell at bottomed out prices? -yes. Is it fun? -no (at least not for me and problably most veteran crafters). I know you like to disagree and argue with everyone here Jojoya, but you have to give me this one. Admit it.

    EDIT: I'm not pretending to be entitled here. I just know change when I see it. And this change is for the worse for sure.
    (0)
    Last edited by Prrringles; 06-26-2021 at 06:40 PM.

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Prrringles View Post
    Can you still make gil? -yes. Do you have to compete with literally everyone and sell at bottomed out prices? -yes. Is it fun? -no (at least not for me and problably most veteran crafters). I know you like to disagree and argue with everyone here Jojoya, but you have to give me this one. Admit it.
    .
    I can't argue with your opinion about how you feel. That's subjective and personal to you.

    I can argue with statements like "Crafting/trading is dead" because both are still valid forms of game play that are profitable for those willing to put in the effort.

    Personally, I welcome competition in crafting and on the marketboard because I think the greater player community benefits from it. Competition might drive down what I personally earn but it also means I don't pay as much when I choose to buy instead of farming whatever myself.

    It also makes items more accessible to newer players who don't have the years invested to have accumulated a lot of gil. That helps to make the game more fun for them and keep them invested in the game for stronger communities.

    Was some change needed to crafting to lower the bar to entry? Yes. Did SE go overboard with how low they put it? Also yes and especially with respect to the difficulty level of Master crafting. But crafting is not dead.
    (3)