I should’ve been more clear, because you make valid points and I feel like my message was missed in my haste to just spit out what I was thinking before I lost it.
Gil sinks targeting the demographic of players that would be buying apartments can’t be too cheap. They fall in the middle-ground of “hoarder levels of wealthy HOLY crap” and “you’re not buying that 200k item for weeks”.
They’ve got too much gil for gil sinks of 10k-100k to work (unless they’re getting house poor just from an apartment in which case they wouldn’t appreciate a new system that takes money from them every week). Which is why gil sinks targeting the players it seems OP is targeting won’t work - they can’t be too cheap. 10k is PENNIES (which OP has inadvertently admitted to in earlier posts) and tacking it on as a weekly gil “sink” wouldn’t necessarily work, as the majority of this playerbase does at least one daily a week - which would simply nullify it.
Not to mention the fact that at endgame, it is about 3 hours work to do all of your roulettes and earn anywhere from 100k-200k in one day. Which generates gil from thin-air, essentially.
So yeah, you’re right in that gil sinks can absolutely be cheap. I’m sorry for not being clear in what I meant. I’m moreso talking about this specific player demographic that OP has mentioned (endgame players) as well as the demographic that would be purchasing apartments.
Even longer answer: We don’t need it, but OP is really pushing for the idea to BE a gil sink when their original post started out as an idea to make apartments more appealing as a housing option.
2/3 are ingame now!That's why they need to restrict personal houses to one per server.
That's why appartments need access to yard space (so we have true instanced housing).
That's why there needs to be a random, invisibile, timer that lasts between 1 to 24 hours when house is released so the risk involved with getting your house from a house flipper is so great, that many will not want to do just that.
The last paragraph was someones signature, too. Though I don’t know whose, and OP said that it was harassment to have their signature be OP’s quote. (If I’m remembering correctly)
https://forum.square-enix.com/ffxiv/...-Housing-Issue
Relevant Bit:
Spoiler: It hasn't even slowed down the housing flippers. It's only punished legit players and FCs wanting their first time homes.
Last edited by Nepentha; 06-25-2021 at 02:39 AM. Reason: additional commentary
You have proven hands down you have no clue how much gil a player can make in just a day alone.I think it'd do more than you think it would. If you take a set of 90 apartments, that's going to pump out 900k gil/week per ward. With 24 wards across four housing areas (and each ward having two complexes), we're looking at 172,800,000 gil leaving the economy PER WEEK (assuming full apartment occupancy). Yes, the 10k gil/week per player is completely trivial, but when you start looking at the total economic impact, it's actually a lot more than you think it is.
Now if we do the same for houses, and go with X k upkeep per house (and arguably there should be a multiplier for the FC houses) then we are looking at least 5,760 * x gil per week leaving the economy. Or to put it this way, if the housing rent was between 10k to 100k , that would result between 57,600,000 gil/week and 576,000,000 gil/week leaving economy. All you'd need to do to cross the billion gil per week deleted is charge 173,612 gil/week rent on the houses.
I totally get that on a per person level the number is completely trivial, but that's the point of a good gil sink - it's something the average player wouldn't think twice about paying but when it's scaled up across everyone in a system, it actually deletes out quite a bit of gil. In other words, this is how Patreon can make an artist a millionaire in a month.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Yeah. On a good day I can make around 150k or so, probably more just by doing a select few roulettes and selling a treasure map. And that's all on a daily basis. lol On a great day it can be so much more.
I have been doing the coffee biscuit leve. That leve just craps gil on you and all you need to do is spend a couple hours gathering and crafting to make a couple hundred gil. Do every day and you easily make 1mil+ a week.
Meant to say hundred thousand gil lol. Ill fix the post later sorry
Kinda amusing how everyone highlights those... but completely skip the first part (which implies the rest)...
Here let me bold that for you:
Amazing how a bunch of disingenuous posters keep taking that quote out of context solely to smear me over something that's ancient and aimed SPECIFICALLY at addressing the house flipping market because of all the bad RMT stuff it was driving at the time with prices that were 4-5x the SE sticker price... if not higher.While I appreciate new wards for all the housing districts coming in 4.2, and this is very much a step in the right direction, this is only going to be a short term solution at best as the unaddressed issue with housing (being land barons) is going to cause the exact same issue we saw with Shirogane to appear AGAIN.
SE needs to take action to kill FFXIVs house flipping market, or they will never be able to add enough wards because all the land barons will do is further increase their holdings while the rest of us get screwed.
That's why they need to restrict personal houses to one per server.
That's why appartments need access to yard space (so we have true instanced housing).
That's why there needs to be a random, invisibile, timer that lasts between 1 to 24 hours when house is released so the risk involved with getting your house from a house flipper is so great, that many will not want to do just that.
That's also why the alt shell FCs intended solely to take up housing slots need to be dealt with.
We need ALL of these things with the additional wards in order to fix this issue, as any of these fixes by themselves isn't going to resolve the issue.
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