Results -9 to 0 of 143

Threaded View

  1. #10
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    The entire job needs an overhaul. They absolutely should get rid off DRK's current iteration.

    Wish I knew where to start. Living Shadow for example being redundant because Reaper already looks like it does a better job with its pet thingy. Delirium needs to disappear or come back in the same vein as Heavensward Delirium. Living/Edge of Shadow should be replaced along with Dark Arts, preferably creating a toolkit that actually interacts with itself without feeling a lack of meaning in each skill.

    DRK needs a 4th combo of some kind, or even a 5th. I'd prefer for SE to bring back the enmity combo albeit make it actually useful outside of generating aggro, make it just like your typical 1-2-3 spam and add special properties to it. Additionally, bring back Scourge or a new DoT that removes the sensory deprivation of seeing the same combo every 4 seconds. GNB does it, DRK can do it too. Aside from that, I suppose it wouldn't hurt to give a regen effect to Salted Earth as well as adding back Haste to Bloodweapon.

    I'm not an employee at SE, so I can only give feedback on how I received playing this once beloved job in ShB. I feel like during this expansion this was one of the worst if not THE most depressing time I spend in FFXIV. Because of this rework, I found myself being unsubscribed far more often in-between than before. Tried playing other jobs; ain't for me. What drew me to DRK was the way how fast everything felt and there was an amount of challenge provided to players that actually bothered to learn it. It felt like a rewarding experience. In essence, DRK needs to either revert back or a complete overhaul as I previously mentioned. 5.0 DRK feels like a good slap in the face for what was something actually entertaining once.
    (2)
    Last edited by Shin96; 06-25-2021 at 04:15 AM.