Results 1 to 10 of 244

Hybrid View

  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Liam_Harper View Post
    This patch, the number of DR runs to complete the Timeworn step of a Relic has been cut down from 15 to 5. At the same time the cost of Pure Essence fragments (the good ones) has been cut from 3 Clusters to 1. This is massive, 20 minutes cluster farming would probably net you enough to finish multiple relics.

    There is absolutely zero excuse now.
    I'm glad SE is at least sort of acknowledging the problem and taking steps to address it, but it's still stupid.

    Just make essences permanent unlocks or make them guaranteed drops from the real content in Bozja. Farming clusters for what amounts to randomized loot boxes is still the kind of crap people are guaranteed to avoid.
    (8)

  2. #2
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Goji1639 View Post
    I'm glad SE is at least sort of acknowledging the problem and taking steps to address it, but it's still stupid.

    Just make essences permanent unlocks or make them guaranteed drops from the real content in Bozja. Farming clusters for what amounts to randomized loot boxes is still the kind of crap people are guaranteed to avoid.
    Personally I would have liked something like a talent tree that unlocks the abilities/damage buffs as you progress it with like increasing mettle/elemental exp/whatever costs and maybe a limit for the number of active and passive actions. It's been clear for a long time that people just don't like using consumables so having it just be something you progress from the grind I think would have been a better alternative. I'm thinking of something like the thing that was used in WoWs visions but maybe a bit more expansive.
    (5)

  3. #3
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hobostew View Post
    Personally I would have liked something like a talent tree that unlocks the abilities/damage buffs as you progress it with like increasing mettle/elemental exp/whatever costs and maybe a limit for the number of active and passive actions. It's been clear for a long time that people just don't like using consumables so having it just be something you progress from the grind I think would have been a better alternative. I'm thinking of something like the thing that was used in WoWs visions but maybe a bit more expansive.
    I think that's why they made Honors, those are once and forever.
    (0)

  4. #4
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by Tlamila View Post
    I think that's why they made Honors, those are once and forever.
    Probably! I think straight buffs like that are better suited for filler nodes on tree like setups though cause they're kind of boring on their own. That being said it is a step in the right direction.
    (0)

  5. #5
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by hobostew View Post
    Probably! I think straight buffs like that are better suited for filler nodes on tree like setups though cause they're kind of boring on their own. That being said it is a step in the right direction.
    I mean, honestly I agree with you, I straight up hate anything consumable in any mmo, and I "grew up" with mmos where consumables are either potions for solo levelling or something bad players use to make up for their lack of skills. In this game they're seen as a must in endgame but luckily I don't raid, having so many of them being pretty much a must for anything Bozja just kills me. Your solution would be awesome tbh.
    (4)

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by hobostew View Post
    Personally I would have liked something like a talent tree that unlocks the abilities/damage buffs as you progress it with like increasing mettle/elemental exp/whatever costs and maybe a limit for the number of active and passive actions. It's been clear for a long time that people just don't like using consumables so having it just be something you progress from the grind I think would have been a better alternative. I'm thinking of something like the thing that was used in WoWs visions but maybe a bit more expansive.
    A skill tree that unlocks abilities/passives when you level up in Bozja would actually be great. It could have branching skill paths that people could theorycraft good Bozja builds with, and clusters could be used for things like respecing. That's something I could actually have fun with.

    I'm not wasting time farming trash or money for randomized lootboxes, though, and I'm sure a lot of people feel the same.
    (6)