I just wanna throw in here, as the person that started this thread, that I've since re-evaluated just how much I'm unwilling to tank for strangers, and I will likely just tomestone it out at some point in the future when those stones will be potentially worth more.
I do appreciate all the information as to my options. I think the only real mind boggling element to me that was SO CLOSE BUT SO FAR was that the prior story dungeon loot is literally 5 ilvls short of the minimum for the next story dungeon. They'd have an entirely self contained ecosystem of trusts and blissful absence of tank heckling if not for that odd broken bridge.
That all said, I'm not gonna try to piss into the wind because that's just not efficient. I have always been a big fan of FFXIV's currency options for gaining "good enough is good enough" gear levels for most activities. The roulette is a pretty amazing idea for keeping dungeons relevant and keeping people doing those dungeons. I just... you know how it goes. The first rule of tanking in MMOs is "don't be new on other people's time," and the way I play the game puts me in a perpetual state of newness. Tank specs fit my play style in literally every other aspect of any trinity MMO... except this.
But I'll be ok. Thank you all for the fascinating discussion on where all the options are hiding, I learned a lot in this thread! I'll see you in a few months when WoW inevitably goes stale again.
