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  1. #11
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Completly agree with everything said. Yoshi-P even said the world was to peaceful, that peace needs to be removed.

    Everything past rank 1 leves needs to be scaled up like 2-10xs in difficulty, the rank 1 and maby rank 10 should stay at that easy level since they are starting leves.

    The game is just way way to easy.

    Casual does not mean easy it mean able to play with a limited amount of time. We need FFXI difficulty in some aspects of the game but without the massive time sinks which are negative to casuals.

    I understand crafters can do the missions too and maby that is why, but if that is the case they need to have completely different objectives so that it does not ruin it for DoW/DoM.
    (3)

  2. #12
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Well I am a casual player. I don't have much time to play. Yes I want a challenge, however, I do wish to be able to get through things in a certian amount of time. I don't want to have to spend 3 hours + on something when I don't have that sort of time to waste on only one quest, mission, battle etc. I need to be able to solo/duo and still enjoy this game.

    So a challenge, yes, I want, but not so much to where I can't do things or feel like I'm accomplishing something. When I do get chances to play, I do feel like I'm progressing on my character already. I don't want it to feel like XI, where I NEED someone to help me and I have to do an event that takes an entire day to do...that is just insane.
    (2)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  3. #13
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I'm a casual player too, but I didn't mind at all giving up 4 hours every few days to do Dynamis. I don't know what kind of event they're going to implement to be limited time friendly... But I hope there are some long, mass participation events, too.

    ***Edit***
    But I also don't want to see any real endgame content until the level cap is where they're going to leave it, and the battle system is completely stable. So not for a solid year at least, along the same time frame as FFXI (See this thread). They should work on quests and missions until then.
    (1)
    Last edited by Jericho; 03-26-2011 at 02:19 AM.

  4. #14
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jericho View Post
    I'm a casual player too, but I didn't mind at all giving up 4 hours every few days to do Dynamis. I don't know what kind of event they're going to implement to be limited time friendly... But I hope there are some long, mass participation events, too.

    ***Edit***
    But I also don't want to see any real endgame content until the level cap is where they're going to leave it, and the battle system is completely stable. So not for a solid year at least, along the same time frame as FFXI (See this thread). They should work on quests and missions until then.
    This. I don't mind endgame content. However I do agree that it really shouldn't be implemented until level cap is stuck and not being moved. There should be end game for those who want to do large group events, however, as long as everyone can see the main story if they chose to solo, is fine. Also, the endgame should be additional CS, information, lore, equip etc. I really do think those who wish to do raids, dyna, type things, etc whatever you wish to call them, should be compensated and rewarded. Personally I just don't want anyone being blocked from doing main story lines.
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  5. #15
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    It almost looks as if the adventuring fellow you get through the missions is an attempt to get rid of the shouting for a party aspect of missions. There are missions where your fellow will fight with you as long as nobody else is in your party. Maybe later you'll have 3 or 4 AI controlled NPCs with you helping you, but for every party member that you bring along, one of those NPCs wont do anything. So yeah, along those lines of not blocking anyone from getting the main storyline going solo. But also on that same coin, the missions will never be terribly difficult.
    (2)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    3
    While I love a nice challanging quest, I still enjoy the easy-medium ones. Perhaps they should give you an option. Perhaps an option to chose difficulty?

    On many occasions the enemies from leves/sidequests to be way too hard.
    (1)

  7. #17
    Player
    Blaire's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Blaire Osiris
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Some of the missions are downright stupid! The Gridania quest where you... talk to the npc to tell it which element the mob changes to... ? Hell I tried to fight the thing and had 1000x more fun doing that than what I had to do to win the mission. Come on, really?

    I don't care if they're easy or difficult, just make them interesting!
    (2)

  8. #18
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    I think challenge from quest could come from most intresting fights and tatics rather than putting tons of monster in a zone and making them super tough , that was bad enough in ff11 i think, hope to not see it in mission based quests in 14.

    If you made more party based missions, the request i would make is that you can have npc party members join you if you can't find reallife people and that way you can make a tough boss battle but have support without hours of searching for someone , some people think this idea is agaisnt mmorpg but i am putting it out there because of frustrations i had in ff11.

    Guild wars 1 did this and it was never a problem .
    (1)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    39
    Quote Originally Posted by AlexiaKidd View Post
    I just did those archer missions and they were so easy. This is a big problem with the game so much of the story involves running from one place to another reading some text and then running back maybe 1 shot some mobs at some point inbetween. I know SE want to make the game solo friendly and the story to be done on any class, but are we expected to believe an R50 Weaver is going to topple the Garlean Empire?

    Come on SE give us a challenge I get no sense of achievement from accomplishing anything in the game at the minute because it's on easy mode.
    I sometimes feel like with how easy the game is, all my hard work is for nothing. Games down to 16k active subscribers now while Rift is reaching 3 million. Again that's what I was told, by a few people. Dunno if its really fact.
    (0)

  10. #20
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LillithaFenimore View Post
    ... I don't want to have to spend 3 hours + on something when I don't have that sort of time to waste on only one quest, mission, battle etc. I need to be able to solo/duo and still enjoy this game.

    So a challenge, yes, I want, but not so much to where I can't do things or feel like I'm accomplishing something. When I do get chances to play, I do feel like I'm progressing on my character already. I don't want it to feel like XI, where I NEED someone to help me and I have to do an event that takes an entire day to do...that is just insane.
    This.

    I'm not exactly a casual player. I probably have more time than most to play, but at the same time, in FFXI with missions that absolutely required you to have troops of friends to call on to aid you, it was frustrating. There are still missions I haven't done and stories I want to see in that game, but it's difficult to find people to help you out who won't also rush you through the cutscenes and the story.

    But at the same time I also feel like the missions are way too easy so far. (I've only completed up to The Toll of the Wardens - which I chose the brute force method and had a great deal more fun than I did on the sneak-past-the-baddies one.) I understand the peaceful options are there for the DoH/DoLers, but I want to put my path companion to work! It feels like my little Gladiator could mow through anything on her own without her dashing archer friend. I don't think anyone would complain if the fighting aspects were made a much tougher and actually required you to use some strategy with your path companion.

    Or even require the solo player to have a few more ranks under their belt than what is recommended for the mission. As long as it didn't require an entire party of other players to push and prod you along. I like to read the pretty words. :P
    (2)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

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