Quote Originally Posted by Semirhage View Post
I would make some huge fundamental changes to how Cure and Cure 2 work before I'd ever attach a job gauge to them. They're the least useful abilities in the entire healing kit by a country mile. I personally prefer job mechanics that push the skill ceiling upward instead of acting as a booster for falling behind.
But Cure is a simple healing spell. Is there anything that you can really do with it? What else would possibly replace it at low levels?