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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    This is the issue with rng. Even if an item is 1% chance, in the same way that some players will get it first try, statistically with the number of players MMO's tend to have someone is going to hit the extreme bad luck side of that too and spend a few thousand attempts.

    It's why many games nowadays have adopted pity timers once you've gone well above the average, because being that person who spends 20 times the average grind for zero reward isn't fun. It can kill a players interest in that game, which is bad business. For some reason MMO's have been slow to pick up on this.

    "It's the way it is" doesn't make it a great system.
    (7)

  2. #2
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    276
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    I agree, and thats what we have on critical hits I believe.
    (1)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Liam_Harper View Post
    "It's the way it is" doesn't make it a great system.
    Word.
    It being the way it is stops me from using it much beyond the diadem and beast tribes : (
    (2)

  4. #4
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This is the issue with rng. Even if an item is 1% chance, in the same way that some players will get it first try, statistically with the number of players MMO's tend to have someone is going to hit the extreme bad luck side of that too and spend a few thousand attempts.

    It's why many games nowadays have adopted pity timers once you've gone well above the average, because being that person who spends 20 times the average grind for zero reward isn't fun. It can kill a players interest in that game, which is bad business. For some reason MMO's have been slow to pick up on this.

    "It's the way it is" doesn't make it a great system.
    In FFXI I had to kill Mysticmaker Problix exactly 53 times to get the Moldavite earring, that supposedly had a 25% drop rate. (I actually camped it a few dozen more times than that and didn't get the monster claim, which was a thing that existed in XI that XIV thankfully fixed with Hunts and notorious monsters.)

    It became a running gag among all the friends who helped me camp it that we'd murder it with two TH4 thieves and it still wouldn't drop.
    (1)

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