Quote Originally Posted by ty_taurus View Post
Now, I think for the sake of making the game more approachable to casual players, which the development team seems adamant about, it does make sense to have tools like Indomitability and new Sacred Soil. Personally, I'd argue that it's entirely fine to have high difficulty jobs as long as there are low difficulty jobs to appeal to casual players. Why not make SCH be the high skill floor healer? If that's too much pressure, then play WHM. Not every job needs to be able to appeal to every player. But if we're not allowed to go down that route...
I'm one of those vocal opponents to that design; to me it just feels like giving up the idea of making all three healers interesting and making Scholar's Heavensward/Stormblood OP crown explicit instead of a result of bumbling development choices.

The other ideas have their merits. I'd be cautious about AST's damage mainly coming from buffs, mostly because that's a bear to get the tuning right. And I don't even mean in relation to the other healers- job designers would also have to make sure their solo duty experience isn't significantly worse than the others, and the scaling between 4 and 8-player content could get ugly if their buffs are too strong or weak.

Man, I'd just love a WHM able to break free of this weird Squeenix-imposed design prison where UNGA BUNGA CURE and OOGA BOOGA DAMAGE BONK are the baby rattles you get to furiously shake. A damage reduction buff? My word, that's got to be a capstone! Don't want to fry their brains on a third thing. This whole series has berserk, float, bravery, faith, bubble, bar-spells...It's only in XIV we have GROG SMASH GLARE.