I notice that the "carries" are starting to spill into extreme/savage content. It's getting to the point where if you don't get your savage clears on Tuesday, the quality of parties decreases substantially afterwards. Which is worrying at this point in a patch where most players are attempting that content is above 525 minimum doing savage content tuned to i510. Gear is ultimately redundant if you don't know your rotation and its ultimately giving newer players a false sense of achievement so when they do enter content that isn't MSQ or 8-man NM or 24-mans. It's just as bad for veteran players who see their gear and then expect them to perform at a certain level causing the friction you see in PF/DF. There's a reason why "trap parties" are prevalent in the NA PF/DF.

I'm all for accessibility in normal content, but don't give the players with less skill a false sense of achievement in making them think they can attempt higher difficulties because they "cleared" the normal content. Otherwise they're not gonna have a good time once someone calls them out for their sub-optimal playstyle.