I am dissapointed we didn't get to fight Beauvoir or even a Father Servo kind of character...


I am dissapointed we didn't get to fight Beauvoir or even a Father Servo kind of character...
There are Yoko Taro fans who argue that the old Drakengard games have bad gameplay on purpose as we’re not supposed to enjoy playing such hyper violent characters in a crapsack world.
As far as I’m concerned the Nier raids gave us some nice outfits and hair.... and that’s about it. Writing the story so it couldn’t have any lasting lore impact, unlike all of the other raids, ruined story potential. It would’ve been better off being a seasonal event and using that dev time to go into some deep lore on the world of the First.



Meeh, ultimately the villain of the nier universe is no different that what we have faced in final fantasy. Namely an existential threat trying to doom humanity and the world.
FFXIV have already established space, time and dimensional travel so the nier cameos didn't even feel weird.
It's Yoko Taro works outside his unique realm. Most of his tools were unavailable to make it a spectacle like he normally does. Take this raid series as a grain of salt for judgement on the Nier games. We only got to experience some themes/atmosphere and engage with a few known faces.
Also, the Nier raid story was still clearer than darks souls ever would be.







Words from a person who's never played any of the Souls games... or doesn't read item descriptions.
Even though Souls Games are very indirect with their story there's enough details to piece a story together that actually makes sense in its own world, the same can't be said for the Nier raids, which clash heavily with the world their introduced to, just kind of show up, cause havoc, and leave with very little concern for integration into the existing world and being about spectacle more than anything else.
I guess some comparisons to DS3 with it's "remember DS1" bullshit it likes to throw around (such as Anor Londo, Vinheim suddenly existing again, and Eingyi being remembered after being forgotten) comes close to this, but it at least TRIES to integrate it into the lore of the world its in, rather than having it there for the sake of having it there.



You surely can't be serious? What kind of mental gymnastic is this? It sure deserves an olympic medal.
It reminds me of FF II "Ultima".
Basically, the spell was supposed to addition all of the users spells to deal big boy numbers. Problem is... It didn't worked and would deal little damage.
Turns out it was intentionnal, the developper argument was that since it's a very old spell it should be old and uneffective. Except it's a video game, it's supposed to be fun not overly realistic. Half of the popular games wouldn't work if they aimed to be realistic. Just look at Pokemon, Mario, Sonic or Megaman.
No matter how you twist it, bad design is bad design. No one creates a movie without images just to represent the point of view of a blind protagonist, that goes against the very goal of a movie.
The same way no one creates bad food to express themselves or write a bad story.
Creating something bad on purpose is called sabotage and it should never be praised.




There are people who say the Earth is flat, but people with the slightest shred of logical thinking don't listen to them, either.
Both Niers were very much elevated by their presentation, mostly music, and some neat story gameplay integration. Although its still beat by even anime fighting games on average in terms of story, and that's not a high bar.





Yeah, the Nier stories aren't that complicated or convoluted, but I think there's a lot more emotional weight and philosophical approaches to them compared to most games (if you read into things at least), and that is what I enjoy most about them. That and the music, obviously.It's a quirky world, too, which can be seen as a good thing or a bad thing I guess depending on one's perspective. It gives the game its own brand of charm. Nier is also basically just one existential crisis after another and they really make you feel bad for doing certain things or playing a part in various events. They hammer that point home in Automata after playing Replicant.
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It's a quirky world, too, which can be seen as a good thing or a bad thing I guess depending on one's perspective. It gives the game its own brand of charm. Nier is also basically just one existential crisis after another and they really make you feel bad for doing certain things or playing a part in various events. They hammer that point home in Automata after playing Replicant.



