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  1. #101
    Player
    XenoSamurai's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    272
    Character
    Alice Liddell
    World
    Balmung
    Main Class
    Samurai Lv 80
    Quote Originally Posted by JanVanding View Post
    ....Power leveling has been in MMORPGs since forever, I mean no offense by this but is this by chance your first MMO? Because high levels boosting low levels has been a practice since Everquest and it's not something that's going to go away any time soon as it encourages veteran players to play with newer players.

    Why the mentor system exists, why carry parties exist in PoD/HoH and why power leveling strategies exist, heck there's a reason they gave the Diadem ludicrous EXP because they knew it would be unfair to tone down the levequest exp from HS leves without adding a replacement method for power leveling crafting professions.

    The method has been ingame forever, it wasn't used widely because there were more efficient methods, only the BLU really benefits from it, other classes level quicker in PoTD/HoH, but if they took those away, guess what method they'd use? The Tagging method.

    I'd also put this to you, if the Devs haven't taken active steps to remove something from the game and explicitly stated "Do not use this method", it's not an exploit, it's been in the game as long as the tagging system has, if they haven't fixed it in that time, that means they're not going to so you're beating around a bush because it's very clear you either

    1. Do not understand what constitutes an exploit (why you went for the Google definition, which only gives the broad dictionary definition, not the Industry terminology)

    2. Do not care and just wanted it removed and are using this thread as a way to passively aggressively push that view across by despite being told you're using the negative terminology, continuing to do so, knowing full well what the term "Exploit" really means in gaming.

    Why I'm bowing out because the very fact you're focusing entirely on the "I want it in the Cash shop" and persisting to call the Tag Method "Exploiting" while refusing to acknowledge the need for better EXP gain methods for BLU says you're not coming at this from a mindset of charity, but one of negativity and selfishness.

    Edit: For Clarity it does not effect me, I already have a 60 BLU, I'm thinking about the newer players that might want to pick up BLU and find it painful to level, you're saying if they don't want to grind for hours/days they have to cash shop rather than asking a Veteran to tag method for them, or not offering concrete solutions so BLU isn't such a grind. I'll happily tag method for any sprout that wants to try BLU and help them with their spell book until the day the devs explicitly say "Don't".
    Don't bother arguing with them, all they can do is repeat them selves over and over again.
    (2)

  2. #102
    Player
    Join Date
    Sep 2020
    Posts
    138
    Quote Originally Posted by Ilenya View Post
    Abused game mechanics? I'm wondering where you got that idea?
    I don't think it's appropriate to share this on the forums but suffice to say you were able to kill monsters very quickly than you're supposed to be on Blue Mage.
    (0)

  3. 10-10-2020 12:35 PM
    Reason
    someone already said it for me

  4. #103
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I agree. They should also add potions that unlock the skills, I have a job and can't be bothered to unlock everything.
    (0)

  5. #104
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RyuDragnier View Post
    Why? BLU is worthless without its spell list, and leveling will not help you get it.
    I wouldnt use it, but it would help you get it as it would grant you whatever the maxs level is gear (that the pot gives you) making it much easier to solo things without ppl to get spells lol
    (0)

  6. #105
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I still think BLU sucks, and I haven't touched it since it came out. Still level 16 or whatever. A level skip for this is still a great idea! I could get it 'complete' in my search info, hopefully it'd include all the spells or whatever too, so I could do the BLU achievements and get the mount, without actually having to waste time doing much (anything) on it. It'd also be nice to have BLU there to cheese dungeons or whatever people do!
    (0)
    Last edited by SturmChurro; 06-03-2021 at 12:34 PM.
    WHM | RDM | DNC

  7. #106
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I feel, if they took the general level of depth and thought that is in most of the 60 to 70 spells (spells released at those level caps) and brought it to the whole job, to the vast majority of spells, that includes those found in the open world, it would be overall far more enjoyable experience for a far wider range of players.

    BLU is 'eh' in ways (before and still-ish- at least when progressing without FOTM/dedicated group, though I feel they've done a lot to make it better), imo, as you're getting one cool spell at like 20 (1k needles) that you spam OVER AND OVER AND OVER AND OVER until you get ram or something, and then you continue to have a hyper spammy job unless you get the instance spells, because the vast majority of the easier to obtain non-instance spells are hyper basic and relatively fair to consider them 'boring'. Now with Basic Instinct you can get the vast majority of spells instanced and not solo now, which is pretty cool and a right step for the job, but you still have to, in most cases, go to cap so you can then unsync basic instinct content (which means spamming instances with a really boring kit so you can earn the much cooler spells, but you've also at a "chance" to earn those skills as you spam with a boring kit). Overall it's just a bunch of UUUUGGGHHH unless you've friends, and then for a lot of people the job is probably going to have a different light (I hear better things from those who had the groups available to them when they needed them for key opportunities). Issue being friends on demand, or more likely PF, is more luck unless you're all hardcore on all the time or have nice line up of schedule and desire - PF does happen but more specifically around FOTM (flavor of the moment, like when the job is updated, and as new skills are added that FOTM is going to get farther away from what the lower level blues need so that FOTM isn't going to help as much as time goes on). Overall the job needs, imo, to be far more interesting far earlier and without any dependence on PF. That doesn't mean there can't be some opportunities for fun with PF, but the job from the beginning should be thought of outside the box of PF as PF is unable to sustain the job in any meaningful long-term way (short term, yes, also supplement meaningfully also yes, but sustain the entire weight of the job, definitely not).

    Of course someone might just say "why don't you just make it normal then. . . " lol. Personally both would be cool (totally the have and eat your cake option, of course one would like that lol), and the job is certainly becoming a powerful opportunity to solo some old content - given the whole unsync will become less powerful comment for our next expansion (due to rebalance) I feel blue mage could step into that role of 'clean up' (as in some cases already the case, that's what people are using the job for already- it's a natural fit). So I've hope they're either going to go both, or they're going to hopefully improve the steps up to cap in the limited form (because you can now make those steps, thanks to basic instinct but it's regretfully not that great of a journey, exception to FOTM / co-player schedules that line up to you (certainly circumstantial / luck based). Other thoughts of course too, like imo, basic instinct to help reduce the amount of absolute heal spam you'll need to do (not to the point you're indestructible, but currently there are a few moments where it's, imo, way too much self management which reduces opportunity to get into a better flow state since going back to heal too often will disjoint your other activities, but of course you don't want too strong that you're never thinking about self, so doesn't need to be a massive buff but I think a small baked in buff or perhaps a few new self sustain skills that do that job), or when basic instinct is active making Angel Whisper act as auto-raise (A. could be quite helpful, for balance the skill could instantly bring you to health so you don't massively ruin the coding for boss AI and it all breaks, but B. just want to see Angel Whisper at least have the opportunity to not be a budget / worse than other jobs raise). Etc.

    I think they're listening to feedback, or I hope, as I feel the changes early on with potency, learn rates, etc, and especially the later released 60 - 70 spells were example of them listening, their design style shifted a bit and seem to be overall just better skills suited to be interesting longer term and generally just very very strong (rather than weak blips in the moment like many besides a few key earlier skills). So.. Hopeful, but certainly unsure.
    (0)
    Last edited by Shougun; 06-04-2021 at 02:24 AM.

  8. #107
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    but to be honest if they took the xi approuch it could have been just fine as a normal job, where we get x amount of points like 40 at 80 then we can set it up how it plays as a healer/tank/magi dps/mele dps/ range dps then allow us to select that role manually (like wows druids)
    (0)

  9. #108
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Holy Necro batman! (x2!)
    (4)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  10. #109
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    I know that boost is already something that exist in this game but i want to say that i disagree with anything related to boost potion to begin with, people should just lvl something because that is the point of having lvl at all, but that is my opinion
    I wont say the dev should remove the existing boost, but i will not agree with them making more
    (1)

  11. #110
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    Just get a friend to help power level your blue. I don't think it's a bug. The only bug I saw was the chococobo power level bug with blue. But they patched that.
    (0)

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