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  1. #21
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,940
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I enjoyed them both. And Eureka was pretty special for me but this is different and that's a good thing.
    (0)

  2. #22
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Eureka relics + armour is uglier
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Icarus059 View Post
    It is a warzone after all... sorry to inconvenience you with all the bombed out and depressing landscape and such. For Endwalker, you might wanna skip out on the Garlemald stuff, it'll look the same as Bozja, which is to quote you, "the ugliest zones the game has ever seen."
    Would you prefer your warzone to be:
    1. Barren and featureless, or
    2. feature landmarks and assets that may convey some of the story of the battles and which provide some manner of topographical and tactically-minded distinction around which battle content may, itself, be made more interesting?
    You can make a warzone interesting. Just look at what we might imagine from Garlemalde, for instance. We don't have to expect that the warzone wouldn't be a warzone to expect that it'd show more than faint design effort.
    (8)

  4. #24
    Player
    Itsgigglez's Avatar
    Join Date
    May 2019
    Posts
    87
    Character
    Tau Val'rek
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fawkes View Post
    Because Eureka had trains.
    I miss the trains... It was fun to have a mass of people rushing to fates and helping people get there when you got the mounts before them.
    (3)
    Quote Originally Posted by Kaoru_Nagisa View Post
    White mages are white because we're built of salt.

  5. #25
    Player
    Metallus's Avatar
    Join Date
    Oct 2018
    Posts
    35
    Character
    Liquid Metal
    World
    Cerberus
    Main Class
    Botanist Lv 93
    Tbh I much preferred bozja. Not much for the looks or type of encounters, but for how more organized and less cancer it was than eureka.

    I was one of those who played Eureka on release, and it was downright aids. I felt useless majority of the time, hitting 54 with my fire IV because I was too low lvl, getting killed by any lifeform until I got to 17. By then it was a short trip until I had to start from 0 in the next zone. Eureka for me was all about being carried by the fate train and waiting. Lots of waiting. Sometimes I'd spend the entirety of the full 3h in there and maybe do 6-7 fates. Sometimes I'd never see the special boss pop (Hi louhi).

    Bozja is heaven compared to eureka. Basically no waiting because there is no downtime on fates, you can do damage and kill things from the start and not be useless until you hit max lvl, and joining the special dungeon (the equivalent of Baldesion Arsenal) wasn't a complex effort that required a dedicated discord for it. Also, grinding for the relic wasn't as cancer as for Eureka. It's like people forgot how light grind was, spending an eternity in Pagos farming dragons.

    So it can be as ugly as you want, and I agree that the relics are disgusting, but for me there is no comparison between the two. I dread eureka, I don't mind bozja. Perhaps if they made Eureka similar to bozja, without the downtimes and the feeling of uselessness for 90% of the levelling process, it wouldn't have been that bad of an experience for me. I had actually stopped at the pagos stage, because of how badly it traumatized me. The only reason why I kept pushing and completing the whole thing was the ozma mount. But even now, having all the upgraded gear and being a god in eureka, I dread the thought of going back in there for any reason.
    (5)

  6. #26
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,749
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    It kinda seemed like they wanted most of Zadnor to look like the moon's surface, which is weird because they're adding the moon in EW. Maybe they wanted to practice making a moon map.
    (4)

  7. #27
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Would you prefer your warzone to be:
    1. Barren and featureless, or
    2. feature landmarks and assets that may convey some of the story of the battles and which provide some manner of topographical and tactically-minded distinction around which battle content may, itself, be made more interesting?
    You can make a warzone interesting. Just look at what we might imagine from Garlemalde, for instance. We don't have to expect that the warzone wouldn't be a warzone to expect that it'd show more than faint design effort.
    Yeah but in this instance, the place was almost completely wiped off the map. There's nothing left.
    (5)

  8. #28
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I liked them both to a degree. I preferred Eureka's visuals and sense of community. But Bozja has it beat in overall map design, content (never a down time), story, and ease of the weapon steps. If they do another open world content like this, I want them to combine both, we'd get the greatest zones the game would ever know.
    (0)

  9. #29
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Personally, Bozja's major flaw was no clear sense of progression. Eureka's elemental levels gave tangible evidence that you were getting stronger the more time you spent in the zone. Bozja, you're synced to 80 regardless, unlocking areas feels like pointless gating when you and the enemies are just as strong at the north end as you are in the south.

    Complain about Eureka FATE trains all you want, but you know it felt good when you were finally leveled enough to contribute. (and at least with the trains, there was greater zone participation. can't count the number of times I've seen Bozja FATEs come and go too fast for credit because there's multiple groups running)
    (5)

  10. #30
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Hasrat View Post
    Personally, Bozja's major flaw was no clear sense of progression. Eureka's elemental levels gave tangible evidence that you were getting stronger the more time you spent in the zone. Bozja, you're synced to 80 regardless, unlocking areas feels like pointless gating when you and the enemies are just as strong at the north end as you are in the south.
    Notably kinda fixed with the honor system after you beat Dalriada, buy Honors for 20M mettle and use them to buy permanent buffs which increase your HP, Damage or Healing. Difference becomes huge on the higher number.
    (1)
    Gae Bolg Animus 18/04/2014

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