
Originally Posted by
Saefinn
I got around to trying Zadnor this weekend and this thread is not wrong. I can be at the crystal, a FATE pops and it's nearly done by the time I get there and that's with the speed boost for mounts. Somebody mentioned in shout there's a spawn order, so maybe I can go find out what that is, so I've got a better advantage, but that seems silly to me.
Most of the FATEs really do feel undertuned too. There's some interesting ones, I'll give that.
And in fairness for the Southern Front we didn't tend to camp one area for FATEs but instead went where they spawned. But they were better tuned in the Southern Front.
However, my biggest gripe is, always with the FATE trains. Eureka was supposed to be a throw back to classic MMO titles and like FFXI and introduce its style of endgame with Notorious Monsters in an open area map, what we got as: glorified FATE trains. Bozja was supposed to be an improvement and lessons learned from Eureka and delve deeper into that kind of content, what we got: glorified FATE trains that are at least broken up be CE's. CE's I think make the experience closer to what I'd expect of FFXIV inspired endgame content that's tuned to how FFXIV. But FATE trains aren't engaging or interesting content. And for something that's supposed to be different I'd not expect it here, but outside of it maybe.
But there are things they've done right in this respect, I like the lost actions, I like Castrum, I like Delubrum up until people start getting Doom, I like Critical Engagements, I like the concept. And I like that it's less grindy than Eureka and I don't have to suffer through 2 zones of Eureka content I hate to get to the enjoyable parts.
I just wish most of my experience wasn't running around doing FATEs, I got tired of that for levelling back in 2.0.