I like the shift towards action focused battle systems, honestly. FFVIIR was inherently more satisfying to me than the typical turn based system simply because the latter approach is easy to break or exploit thanks to the AI generally not being very smart. In action based combat you need to be proactive, whereas in turn based systems...the AI will just have the enemy use, say, a fire spell even when it's clear that your character is equipped to be immune to such attacks.