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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd love a bruiser mage, like Golbez, Ex-Death, and Sauron (lotr). Lunar Knight could be neat, obviously we've two FF jobs that may fit with like Rune Knight (fencer) and Mystic Knight. To add a different spin on Geomancer I had also suggested Geoknight (using those three characters I listed as inspiration). The weapon I had envisioned, before Gunbreaker, that they were two large shields that the job could use magically, but since gunbreaker had shifted it so they for that was actually floating pylons you could infuse with elemental power, but that is now (minus elemental infusion) represented by Sage- so maybe something different lol. Of course a huge mace (like Sauron) could be cool. Thoughts of Geomancer because rather than positional on the enemy you might have some sort of positional with your node pylons (emanating effects that you would take advantage of, using them like the Fenrir ice crystals, aoes, standing in one another or both for different effects, some movement / forgiveness skill just incase for certain boss sequences).
    (2)

  2. #2
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    I'd love a bruiser mage, like Golbez, Ex-Death, and Sauron (lotr). Lunar Knight could be neat, obviously we've two FF jobs that may fit with like Rune Knight (fencer) and Mystic Knight. To add a different spin on Geomancer I had also suggested Geoknight (using those three characters I listed as inspiration). The weapon I had envisioned, before Gunbreaker, that they were two large shields that the job could use magically, but since gunbreaker had shifted it so they for that was actually floating pylons you could infuse with elemental power, but that is now (minus elemental infusion) represented by Sage- so maybe something different lol. Of course a huge mace (like Sauron) could be cool. Thoughts of Geomancer because rather than positional on the enemy you might have some sort of positional with your node pylons (emanating effects that you would take advantage of, using them like the Fenrir ice crystals, aoes, standing in one another or both for different effects, some movement / forgiveness skill just incase for certain boss sequences).
    I could see a giant mace/hammer being a cool weapon! Personally, if I was gonna go for a Geomancer tank, I'd probably have something like "gauntlets" that encase your fists in various types of stone. Easy enough to transmog, starting with rough-looking clay, to smoothed-stone with Allagan lights accenting it, to onyx with lava flowing though cracks in the gauntlets. Plenty of room to create, without overlapping with the Monk!

    I could definitely see that being a cool mix to the usual "Tanks" we have right now.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Terin View Post
    I could see a giant mace/hammer being a cool weapon! Personally, if I was gonna go for a Geomancer tank, I'd probably have something like "gauntlets" that encase your fists in various types of stone. Easy enough to transmog, starting with rough-looking clay, to smoothed-stone with Allagan lights accenting it, to onyx with lava flowing though cracks in the gauntlets. Plenty of room to create, without overlapping with the Monk!

    I could definitely see that being a cool mix to the usual "Tanks" we have right now.
    Well I didn't want to go on and on about it since you had mystic knight (besides its a fun idea in and of itself), as that job was title poster for the thread lol, but absolutely punching! I had thought these giant tower shields would hold elemental power (floating via magic), the job using them in tandem with their fists- so picture this huge armored mage punching an enemy with much larger bigger elemental infused / encrusted tower shields also hitting the enemy (magically floating). I just wanted to ensure there was a unique weapon and opportunity for strong visual presence. Like the two huge tower shields would lock on the back, then when GNB came out I changed the idea to pylons so the idea lived on as DD (again though Sage kind of used this now, so I'd probably think of something different if trying to re-pitch the whole package- but hey I did have a post on using orbs and other floating objects as a job weapon so... while there is no proof or guarantee I want to say I called it like 1-2 years in advance XD).

    If you recall the FFXVI trailer where the character punches an enemy with their own fist and the fist of Titan- like that was what I was thinking with the bruiser mage (infused earth element, Geoknight punches enemy in the face with their bare fist and at the same time their huge floating pylon / tower shield of rock, punches the ground and the earth crumbles to enemy and erupts with fire, clenches fist and raises it to cause water to spew out, etc). I would really love for SE to dig into the 'bruiser' mage. Big bulky crunchy magic, not dainty and elegant, but big honkin tonkin truck to the face. Might also check out Asura Wrath for some inspiration of crunchy anger lol.

    Not that I would be against another elegant mage, just think an absolute unit of a freight train focused design of magic would be neat. I think it would work well as a tank but honestly a heavy-armored DD might be a neat concept too, unless they do something to the loot tables it would only really be representable in AF armor though (though in a recent MrHappy interview they did mention they know the looting system can be an issue, so potentially they may rebalance how loot works and in that case you could technically have a tank armor wearing DD which could be quite wild. . . stat allocation would obviously need a unique weighting for this job but it's not a balance issue so long as it's not going to be a looting issue that causes tanks to riot lol).

    Either way, tank, dd, mystic, rune, geo, lunar, I think bruiser mage would be a lovely job for the game.
    (1)
    Last edited by Shougun; 05-27-2021 at 03:31 AM.

  4. #4
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Well I didn't want to go on and on about it since you had mystic knight (besides its a fun idea in and of itself), as that job was title poster for the thread lol, but obsoletely punching! I had thought these giant tower shields would hold elemental power (floating via magic), the job using them in tandem with their fists- so picture this huge armored mage punching an enemy with much larger bigger elemental infused / encrusted tower shields also hitting the enemy (magically floating). I just wanted to ensure there was a unique weapon and opportunity for strong visual presence. Like the two huge tower shields would lock on the back, then when GNB came out I changed the idea to pylons so the idea lived on as DD (again though Sage kind of used this now, so I'd probably think of something different if trying to re-pitch the whole package- but hey I did have a post on using orbs and other floating objects as a job weapon so... while there is no proof or guarantee I want to say I called it like 1-2 years in advance XD).

    If you recall the FFXVI trailer where the character punches an enemy with their own fist and the fist of Titan- like that. I would really love for SE to dig into the 'bruiser' mage. Big bulky crunchy magic, not danty and elegant, but big honkin tonkin truck to the face. Might also check out Asura Wrath for some inspiration of crunchy anger lol.

    Not that I would be against another elegant mage, just think an absolute unit of a freight train focused design of magic would be neat. I think it would work well as a tank but honestly a heavy-armored DD might be a neat concept too, unless they do something to the loot tables it would only really be representable in AF armor though (though in a recent MrHappy interview they did mention they know the looting system can be an issue, so potentially they may rebalance how loot works and in that case you could technically have a tank armor wearing DD which could be quite wild. . . stat allocation would obviously need a unique weighting for this job but it's not a balance issue so long as it's not going to be a looting issue that causes tanks to riot lol).

    Either way, tank, dd, geo, lunar, I think bruiser mage would be a lovely job for the game.
    I really dig that idea! And yeah, very different from a "Mystic Knight". You should start a thread, too! I'd definitely support that idea, especially since I love the idea of a "Tank" that literally relies on MAGIC, not the usual heavy armor!
    (1)