I found it kinda cool, visually, but I found it jarring and annoying to actually play. I hope they don't do it too often in endwalker.
I found it kinda cool, visually, but I found it jarring and annoying to actually play. I hope they don't do it too often in endwalker.
Over the past 3 years we've had like 5 RP battles, with only one of them lasting more than 10 minutes.. This is enough to ruin your enjoyment of the entire game? All of the content you used to like, which is still there and quite abundant, just suddenly doesn't matter any more? I'm not sure I believe this is a genuine sentiment.guess I should have figured I would be outnumbered and you all give some compelling arguments. but I would rather just watch them in a cutscene than play them. maybe my time playing this game is nearing the end since I see that you all are having fun with it and I'm not.
some of us would rather just have the cutscene, if you enjoy the experience that's great.
they are a source of frustration, all it take to fail these is a single screw up even on easy mode. at least with a cutscene you can watch or skip it. you cannot do that with the role play battles.Over the past 3 years we've had like 5 RP battles, with only one of them lasting more than 10 minutes.. This is enough to ruin your enjoyment of the entire game? All of the content you used to like, which is still there and quite abundant, just suddenly doesn't matter any more? I'm not sure I believe this is a genuine sentiment.
Last edited by Wildsprite; 05-26-2021 at 10:10 AM.
They should make all scenes unskipable story based game anyways including cutscenes
I like it. I like to be surprised by new things like this. It keeps things new and fresh and I hope Endwalker injects surprise mechanics like these too.
I wouldn't mind these segments if they weren't so long and boring. The target always feels like a damage sponge.
Mechanics shouldn't go through several cycles in an encounter like this. If you don't think the fight is long enough without cycling then add more mechanics to it.
You're going to get people split on whether or not they like it.okay so I waited to complain about this(yes this is a complaint)
I pay a monthly fee to play MY character yet through the MSQ I'm being forced to roleplay NPCs.
I do not find this the least bit fun or even a tiny bit enjoyable. I feel like it breaks the immersion for me.
At first I let it go but this is ridiculous. it is making me seriously reconsider whether I'm even going to buy endwalker at all let alone resub.
do any of you agree with me? if you do please like my post, if not please tell me why you enjoy it.
also please keep this thread civil. too many flaming arguments happen on these forums and I would rather this not be one of them.
My FC is fairly evenly split. Some like it, some don't, some don't care either way.
I'm part of the "don't" group. I'm here to play a character I created, not someone else's favorite character. It's why there are a lot of RPGs I won't touch - I'm not interested in playing a stock NPC.
You're 100% correct - it breaks immersion to suddenly not be your own character. It doesn't even advance the story in a way that's more meaningful than just watching it happen in a cutscene.
I do not like that the NPC jobs play differently from the player character jobs. I especially do not like that I cannot reassign the keybinds and have to use a developer's favorite keybind layout instead instead of what I prefer when I'm playing the related job. I set certain types of abilities to certain keybinds because that's what works for me. When i'm stuck trying to remember what someone else had decided the keybinds should be, I'm not playing efficiently because I'm stuck back staring at the UI trying to remember instead of watching what's happening in the fight.
It might be a relatively rare occurence but it's still very annoying to have to deal with. The only other thing I can thing of that's even more annoying are those stupid Active Time Maneuvers. I do not understand why they think that is interesting game play.
I don't mind it on a conceptual level, but they're poorly in a couple of ways:
1)dumping all of the abilities onto hotbar 1 with no way of moving them is BEYOND aggravating. That's not how everyone's control scheme is set up.
2)Friendly characters who are in a fight with you won't be in your party list which is terrible when you're expected to heal them.
At least the ones in the last quest didn't really have any major gotcha moments like some of the earlier ShB ones where 10 minutes into the fight it all of a sudden gave you a one hit death mechanic.
I think my biggest issue with them, though, is the toolkit you're forced to use. I mean, I'm literally running the quest as a level 80 Red Mage. When you make me play as Alissae you don't need to give me a gimped hotbar. Just let me use my own. Same as with Urianger. I have a level 80 AST, just let me use that. I get that some characters like Graha have special actions but you can just put those on screen as special action buttons outside of the hotbar.
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