Literally the first lesson in the hall of the novice is "don't stand in AOEs"
We can't complain that players aren't doing what they're taught in there while also complaining that they are.



Literally the first lesson in the hall of the novice is "don't stand in AOEs"
We can't complain that players aren't doing what they're taught in there while also complaining that they are.
Next : they need to learn without learning.
It's funny when i see ppl say "go on training if you want to try thing" then " dude it's training, go on normal to trying thing " and After i saw this thread.
What are players supposed to do ??? XD


I'm going to say your not doing very big trash pulls..
I mean your not wrong 1 aoe maybe even 2 doesn't always hurt that badly. It's nothing that dps popping bloodbath, shadeshift or something similar can't keep on top of.
But if your group is making big pulls that 1 or 2 aoes easily becomes 6 or 8 and you will get wrecked if ypur caught in the middle of all of them.
BS! That's often more dependent on the tank being good than the healer.
That tank that only pops vengeance when he's down to 11k hp if he even uses cooldowns at all. Too late now mate. What good is popping a cooldown now when the damage your taking is a fraction of what it was 20 seconds ago because 3/4 of the pull has been killed...
I can run an expert dungeon and rarely if ever use a gcd on a heal. I can run an expert dungeon and find myself spamming the hell out of psychic just because the tank is super squishy. And eating every resource I have.
Last edited by Dzian; 05-25-2021 at 06:14 PM.
As a healer I adjust by letting them die, after couple runs back to the group they tend to avoid the AOE.
Edit: I didn't notice that this was a MPK thread.
Because I don't trust my random healer from DF.
Any healer that refuses to heal in a duty because they have to throw out an extra ogcd heal every so often should probably not be a healer.
Honestly OP is correct for most instances. Half of the time MPK is giving actual optimized advice and people think it's bait because they just don't know better.
The caveat is for casters, standing in some AoEs is a DPS loss if Surecast isn't up, if it'll hit you late into your GCD.
That being said the majority of the community can't handle actual optimization in dungeons so get your Bloodbath, Manawall etc. ready during trash pulls. But if you're playing a DPS chances are good that you can afford to sit in a few AoEs. Because dungeons are slowed down the most by DPS not knowing what they're doing. A DPS doing 7k vs. a DPS doing 20k is a significant difference even for healing and tanking.
When I play with my static, mobs melt before my Dragon's Eye even expire. When I play in DF it's actually optimal to apply Disembowel twice...
Your AoEs generally have a range. For example for Dancer you'd want to stay near the boss because of the incredibly tiny 5y range. Moving out of AoEs might mean missing a few mobs. It's up to you to decide whether it's worth it in each case (if the DF group is bad then don't do it). SMN can easily move out of AoEs with egi assault but a DNC wants to stay in the AoEs most of the time.
Last edited by Drakonic; 05-26-2021 at 03:20 AM.
As a WHM I'll just eat an AoE or two if I've already got an assize or asylum to use anyway and I can't slide cast out of it. Can't stop the holy spam.
On just about any other job I don't see it being a detriment to move, except on like BLM and I would never play one of those anyway.![]()
Casting physics in a level 80 dungeon is taboo for me. It's the same as casting cure or cure 2 as whm. The tank gets only regen from my gcds as whm and one, max two adloquiums as sch. If dps is good, everything is dead before the tank's hp drops below 50%. If the tank is eating aoe and not using cds in a level 80 dungeon I will not bother healing. We wipe and the group decides who is going to go. It's actually pretty rare to see a tank who can't do their job in level 80 dungeon so that doesn't happen often.I'm going to say your not doing very big trash pulls..
I mean your not wrong 1 aoe maybe even 2 doesn't always hurt that badly. It's nothing that dps popping bloodbath, shadeshift or something similar can't keep on top of.
But if your group is making big pulls that 1 or 2 aoes easily becomes 6 or 8 and you will get wrecked if ypur caught in the middle of all of them.
BS! That's often more dependent on the tank being good than the healer.
That tank that only pops vengeance when he's down to 11k hp if he even uses cooldowns at all. Too late now mate. What good is popping a cooldown now when the damage your taking is a fraction of what it was 20 seconds ago because 3/4 of the pull has been killed...
I can run an expert dungeon and rarely if ever use a gcd on a heal. I can run an expert dungeon and find myself spamming the hell out of psychic just because the tank is super squishy. And eating every resource I have.
Edit:
The way I see healer classes is that they are meant to spam their dps spells while utilizing their ogcd heals to heal. Throwing an extra ogcd to keep everyone's hp full is what a healer should be doing constantly.
Last edited by Roeshel; 05-26-2021 at 05:20 AM.
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