Oh good, you can read more than a third of any given response to you. Just confirming that since you tend to ignore damning reasoning for easy jabs. As I expect you will continue to do in the next twenty or so posts like this one.
Balance exists because the meta and gameplay interactions exist. Balance from the developer’s perspective is just about tuning both to facilitate what you want. What I and other players want is healers to have depth, play differently from one another, have a roughly equal presence and/or unique advantages in difficult content, and fit within the constraints of the engine that prevent everything else from happening.
Those are difficult asks, and we sure don’t expect it to happen easily, but we can just as easily say that SE is trying, while also trying to not alienate players like you who can’t handle statistics. In either case, they will ignore trivial posts that offer nothing of value when it comes to feedback.
From that perspective, why would I ever ask for obviously broken garbage that that has zero likelihood to ever get implemented that doesn’t even solve the baseline problems it wants to address? There’s a difference between knowing something and understanding it. In the case of White Mage’s design problems in reference to the above, I’m fairly sure you don’t even have a firm grasp on the first, yet you claim I don’t have the second when I’ve predicted Curing Waltz/Dance Partner and Further Ruin stacks using my own rework ideas in the past.
Ergo, if you want to actually see riffs on your own ideas in game at some point, maybe you should do some research and analysis before posting...well, any suggestions from now on. I could poke holes in them all day, but it wouldn’t change anything unless you tried to improve at something.
Otherwise, to mangle some political YouTubers, you can keep committing to your doxastic anxiety over some internet nerds giving you fair criticism of your design approach, for lack of a better term.



Reply With Quote
Oh dear, not here, too?


